Main Event V: Owl vs. Der Kuenstler - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Combat Mission (https://www.theblitz.club/message_boards/forumdisplay.php?fid=10) +---- Forum: Main Event (https://www.theblitz.club/message_boards/forumdisplay.php?fid=160) +---- Thread: Main Event V: Owl vs. Der Kuenstler (/showthread.php?tid=52425) |
RE: Main Event V - Keep out DK and Owl! - Joonny - 08-22-2009 Turn 12, plowing through them now might get up to date if i don't get bored. Not much more to report. Owl has hopened up with the JgPz against DKs infantry DK keeps blowing up buildings, no damage to this StuH tho Owl finally gets that HT, one shot one kill Owl moves KG-D out into the woods, looks like he doesn't fancy being the hunted much. Also see DK reversing his M10, wonder why this is so. He may regret this though, this is a shot Owl sent me RE: Main Event V - Keep out DK and Owl! - Joonny - 08-23-2009 Turn 13 and more armor action! Owls 20mm AA halftrack fires away at that building But then one of DKs shermans makes an appearance. But things arn't quite so simple, of owls JdPz spots this sherman and targets it Several seconds of missed shots go by, but then almost simultaneously the Sherman takes out the halftrack, but the JgPz scores a pen on the Sherman and takes out its gun. DK's M10 gets a lucky escape, the green Stuh gets one shot off but misses, is then bolts forward again out of sight, but owl his sending his infantry after it now. Owls left is looking precarious, his infantry almost wiped out, only 2 JgPz guard the open fields, DK has a zook team moving up the left but they are green and out of command so doubt they can do much We also see DKs damaged tank here. The urban renewal continues, here DK is targeting buildings with his PzIVs Over at the mayors house DK has loaded TF-B into halftracks. Now we're at over 600 views, getting into quite a bit of action now. Surely all you armchair generals, this surely must be worthy of your comment by now? RE: Main Event V - Keep out DK and Owl! - Joonny - 08-23-2009 Turn 14 The players continue their tank-for-tank policy, this is leading to a massive superiority in armor to Owl. 11-4 with working guns at the moment. DK moves one of his shermans forward, he spots the Back PzIV and locks on, it doesn't seem to notice or at least ignores the prescence of the PzIV right next to it. The sherman fires and scores a kill It fires again and scores another penetration, but now it is being targetted by the other PzIV and a JdPz. And is soon dispatched courtesy of a PzIV Another PzIV with 4 casualties caused by one tank. Here we see how dodgy sound contacts can be sometimes, the M10 hears an infantry squad right in front of it's turret But the threat is real, a grenade flies in and norrowly misses. This M10 quickly shot forward out of grenade range. Owl area fires, but with little effect. Owl moves a StuH and a StuG to the his right flank. RE: Main Event V - Keep out DK and Owl! - cargol - 08-23-2009 Things are heating up, if the armour battle continue with the same kill ratio sooner rather than later DK will have no armour left. Where TFB is located at the moment? RE: Main Event V - Keep out DK and Owl! - Joonny - 08-23-2009 Seems like DK thinks he's beat. Quote:Well it turns out I'm outnumbered more like 3-1, perhaps 4-1, in AFVs! It seems like Owl has a stug coming out from behind every tree on the map. This will make all further offensive operations impossible. All I can do is circle the wagons with my three flags and hope if he comes after them to inflict enough damage for a draw. Shame, I hope he comes round as he still has significant positional advantages and a massive advantage with infantry. RE: Main Event V - Keep out DK and Owl! - Joonny - 08-23-2009 Cargol, TF-B is is loaded up in HTs at the mayors house. RE: Main Event V - Keep out DK and Owl! - Joonny - 08-24-2009 Turn 15 and DK seems to have slammed into reverse, he's giving Owl a great opportunity to cause some serious casualties but Owl is in no position to do this. DK gives this plt a withdraw order back over the railroad, almost the whole platoon panics, if Owl had any infantry/mg/HE cover on this section this PLT could easily have not stopped running till they were off the map DK is also backtracking his infantry through the woods to take care of Owls infantry here, a few LMG/FT teams positioned in the woods could cause some major casualties but Owl has no such forces here. DK is backing off all his remaining armor, I really hope this one doesn't bog down with both players waiting for the other to attack. This M10 is getting real lucky. RE: Main Event V - Keep out DK and Owl! - Joonny - 08-25-2009 Turn 16 DK continues to pull back on his right flank. If only he knew there was only 7 men between him and the JdPzs i think he'd attempt to push up. In the west the noose tightens around KG-D, there are only two ways it is getting out of those woods, dead or through the wheatfields supported by the StuGs, things look bleak here though. One of DKs FTs loses a man but now it has a lock on Owls inf, could get messy. Here we see Owl has no idea how much infantry is closing in around him, he has also split 2 of his squads to attack the M10 but looks like he's trying to regroup them. Owl must have no idea what DK is doing because half the time i don't either. Here TF-B which only a couple of turns earlyer he had loaded into halftrack has disembarked right where they started! Owl blows another building with a PzIV and panicks a Plt HQ Also note that DKs morale is 4 points higher than Owls, hes in a lot stronger position than he thinks IMO. RE: Main Event V - Keep out DK and Owl! - Joonny - 08-25-2009 Turn 17 Ive discovered something new about flamethrowers, if they start a shot and are killed before the shot lands it still lands. DK's FT gets a shot off but Owls infantry fire back here you can see the dead flamethrower and the flam still coming towards owl's troops. Luckily for owl the FT misses and only pins his Plt HQ Elsewhere DK rushes his AA halftrack up the road and it spots an enemy HT It locks on and fires off a burst of AP It scores a penetration and destroys the MG on the HT. Good shot the HT commander shouts. To the west of the town square Owl orders one of his StuHs to area fire at what Owl only knows as "infantry" little does he know they are his .50 cal MGs! The first shot misses but causes 2 casualties and pins the MG squad The second shot comes in, causes no casualties but breaks the squad The third shot comes in, causes 2 more casualties and routs the MG In the east SNAFU for owl but DK still doesn't seem to realise it, he's sneaking his green zook team to investigate. RE: Main Event V - Keep out DK and Owl! - Joonny - 08-26-2009 Turn 19, Owl and DK are moving at a pace, i had caught up in the past day or 2 but they've plowed on and are at least 5 turns ahead of me lol. Owls HT after reversing into this house it bolts forward in panic but it succumbs to the 37mm gun of the MGMC. The crew gets a face full of shrapnel. I thought with DKs new cautious mentality he would stay and block off KG-Ds escape, but no looks like he's going in for the kill. Owl is moving his LMG down through the woods, presumably trying to reinforce KG-D but he runs into a flamethrower team. Owl is pulling back whatever infantry he has here. Here we see that Owl is still trying to take out that flamethrower, but it's already dead! Just so you know, there is a way to tell if contact markers are for live troops or dead. In the terrain indicator (circled below) if it is blank, then the unit is dead. Now most times this wouldn't be anything more than a waste of ammo but when your troops are surrounded you need them concentrating on spotting enemies not targeting dead men ;) |