Japan 45 - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Japan 45 (/showthread.php?tid=72797) |
RE: Japan 45 - Sgt_Rock - 10-12-2019 (10-12-2019, 03:16 AM)Kool Kat Wrote:(10-11-2019, 11:14 PM)Sgt_Rock Wrote: I am sorry that some of you guys feel you are to the point where you want your money back. However, if you would consider that John Tiller Software is one of the VERY FEW companies that continues to support their games for 20 years well you should keep that in mind. Like David said, we assumed that the PDT file was correct. Its our fault for not looking into it closely. We have done that .... Nowhere do I say you were not due a refund.... glad you were able to get one. Its your right as a customer... I am not happy that in this industry there are companies that do not give one. So good for JTS and good for you that this all came out to your satisfaction. The forum is used for feedback ... yes .... but it is feedback that helps players make informed decisions on whether to play a scenario. As a designer I have been monitoring the Napoleonic ladder feedback and there are some pros and cons of using it as a basis for adjusting a scenario for an update. I will take some time and explain: 1. You have to know what the skill level was for the players. 2. Its nice to see a game file. In the past I have asked players for game files. Its been helpful. Just keep Rule #1 in mind. 3. The more games played the better. I would like to see 10 games played of a scenario before I pass judgement on whether it needs correction. If I see 6 or more Major Victories then I know I need to make an adjustment. If not, then its probably ok. 4. Did the players look the scenario over before they started up the game? I know many that play a scenario "blind." That is they just start the game up and do not look it over at all. They want the "blind" experience. Hey, great, but not so great when it comes to basing their opinion on play balance. But the forum is not a place where you can expect a designer to see your comments and respond to them "on the spot" or via a PM. I have done that in the past but I am sure that I have missed comments. So were you intending me to babysit the forum? Even David Freer probably misses a comment or two. For the products you designed .. how many forums supported them? Were you watching each and every one of those and reading every thread? I doubt it. So there is someone over on a forum in The Wargame Society that is posting something about one of the titles I helped design and I am not seeing it. Even if I was a member there .... We try our best to put out a great product. The guys that playtest the games spend many hours going over the scenario and their feedback is invaluable. That the HTH outcome is not always as expected is in part due to player skill as well as spending some time studying the layout and all sorts of things like reinforcement schedules and so on. And yes, errors in the design itself. But if over a good amount of game play a scenario is found to come up with the same result then yes, it needs adjustment. David and I are discussing the points you brought up. Its not like we are just ignoring them. Thanks for your input. It all helps us with future updates. Thanks to all who had good constructive criticism to offer and also those that affirmed that they love the products. Play on, guys! RE: Japan 45 - Sgt_Rock - 10-12-2019 Also wanted to add: initially the Japanese High Command was not sure on the strategy they were going to use for the beach defenses. They were split into two camps. One wanted to defend the beaches to the hilt (Pacific Wall) while the other was of the "Okinawa" school of thought - let them come ashore and bleed them up in the hills. In the end, from all I have read, they agreed on a compromise. That is what I did with the defenses. They are neither bunkers on the beaches nor are the beaches deserted. For those that picture Kyushu as the "Pacific Wall" you need to read John Ray Skates book as well as other books cited in the Bibliography of the game. There is an improved beach defense, what-if, scenario for the Western Beaches (USMC). Its a real grind. Even with the new reduced value the Fanaticism rule is making any bunker hard to take. The lower modifier is helpful. Our veteran platytester, Dennis Suttman, can say some things about how difficult the bunkers are to take. |