The Competition & Teaser Thread - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Panzer Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=280) +--- Thread: The Competition & Teaser Thread (/showthread.php?tid=65518) |
RE: The Competition & Teaser Thread - Compass Rose - 02-28-2014 (02-28-2014, 10:13 AM)tazaaron Wrote: What day is it today D-Day -1 RE: The Competition & Teaser Thread - Aaron - 02-28-2014 Keep thinking theres something im suppose to do tomorrow and cant remember what it was no how RE: The Competition & Teaser Thread - Compass Rose - 02-28-2014 Tomorrow would be a really good day for you to take it easy, kick back, and take a break from the Blitz. Nothing will be going on over here! RE: The Competition & Teaser Thread - Richie61 - 02-28-2014 What is today but yesterday's tomorrow RE: The Competition & Teaser Thread - Wodin - 02-28-2014 Richie it works and you wont cause any damage at max range..maybe a bit of fatigue or something if you have alot of shooting going in. Also remember a platoon has LMG usually and maybe a coiuple of soldiers with telescopic sites. (02-28-2014, 05:30 AM)Richie61 Wrote:(02-28-2014, 04:29 AM)Strela Wrote: Guys, I had the privilege to play the Beta today..this is the best JT series yet. This for me is the best game I've played of his yet. Not only visually is it so much better but also gameplay wise it feels good to play. RE: The Competition & Teaser Thread - Richie61 - 02-28-2014 Jason, That sounds cool. It's just that I shoot both my 1939 K98 and 1943 Mosin Nagant at my local range (300 yds/ 900 ft/ 275 m) and I am a really good shot, but without good glass on the tube it's tough to hit anything. RE: The Competition & Teaser Thread - Aaron - 02-28-2014 (02-28-2014, 12:52 PM)Richie61 Wrote: Jason, The range effect modifier effects every hex, so if shooting at a range of 8 hexs every hex past 1 is harder and harder to get a result so a SA of 100 at 1 hex range for a unit could after the range modifier is applied for 8 hexs could only be a SA 24 for example. Wont get to many results, more of a lucky shot and take into account most units have more than 1 kind of weapon so theres less weapons that can be effective at the longer ranges. Aaron example... 1.2 range mod 1 hex...SA 100 2 83 SA 3 69 SA 4 57 SA 5 48 SA 6 40 SA Now this is just an EXAMPLE, dont take this as whats set up in Kursk RE: The Competition & Teaser Thread - Richie61 - 02-28-2014 (02-28-2014, 12:57 PM)tazaaron Wrote: The range effect modifier effects every hex, so if shooting at a range of 8 hexs every hex past 1 is harder and harder to get a result so a SA of 100 at 1 hex range for a unit could after the range modifier is applied for 8 hexs could only be a SA 24 for example. Wont get to many results, more of a lucky shot and take into account most units have more than 1 kind of weapon so theres less weapons that can be effective at the longer ranges. What is SA? Small Arms? Also. What is the 1.2? Some type of multiplier in the calculations? RE: The Competition & Teaser Thread - Aaron - 02-28-2014 SA. Soft attack value 1.2 is a modifier in the .pdt file under range modifier. You can see it in your pdt files in PzC and MC and yes it is used to do calculations when firing multiple hexs RE: The Competition & Teaser Thread - Outlaw Josey Wales - 02-28-2014 (02-28-2014, 10:56 AM)Richie61 Wrote: What is today but yesterday's tomorrow Or tomorrow's yesterday. |