Shoot & Scoot - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: Shoot & Scoot (/showthread.php?tid=49761) |
RE: Shoot & Scoot - Kool Kat - 01-21-2009 Gents: I utilize "shoot and scoot" in my PBeM games. I believe it is a valid and realistic tactic in a WWII battlefield. In many instances, shoot and scoot is the ONLY tactic that allows one to utilize soft-skinned infantry support vehicles without getting them killed. Therefore, I do have concerns when players suggest that the overuse of shoot and scoot tactics should be "corrected" by changing the JTCS game engine. Why penalize players for mastering a valid tactic and using it to their advantage against opponents? Let's be careful we don't "change" JTCS to the point that it becomes bloated with option buttons and all the fun gets sucked out of this game we love. RE: Shoot & Scoot - Valor - 01-21-2009 Gordons HQ Wrote:Quote: As Hawk said, CS is a game, game not historical recreation. Great to see that from the whole post about tactics you find only one phrase and derive from it just one conclusion. Sorry to be insensible and not serious wargamer that didn't want to have historical discussion. If you say that because Russians used the human-wave assault tactics suffering tremendous losses I must use the same being forced to defeat just because Russians lost the historical battle, I will say no thank you. If any other tactics is GAMY for you, what can I say... try playing people who share your views. That would be no longer the game I loved to play for so many years. :P RE: Shoot & Scoot - Adolf Vahringer - 01-21-2009 mwest Wrote:Gents: I will second that! Gavin RE: Shoot & Scoot - John Given - 01-23-2009 Adolf Vahringer Wrote:mwest Wrote:Gents: I agree too much is too much, but I feel that the game could benefit from a "toggle fatigued" feature, as well as a "toggle loaded" feature (would highlight units carrying passengers). These two are a must in huge scenarios imo. |