Something about 1.03 I'm worried about - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: Something about 1.03 I'm worried about (/showthread.php?tid=46426) |
RE: Something about 1.03 I'm worried about - McIvan - 07-01-2008 The thing about the naval aspects is that, as a designer, you don't have to use them and, as a player, if a designer uses them you don't have to play them. Although you might inadvertently find yourself doing so, playing a scenario blind. It might be an idea that scenario designers have a section in the briefing to indicate any "controversial" elements used, so that players can decide whether to embark on the scenario? I think that generally there is not so much to object about if elements are optional rather than mandatory. RE: Something about 1.03 I'm worried about - Hobbes - 07-06-2008 I've only just found this thread and I must say I'm pretty amazed that such a change could be put into the game without being made optional. I was hoping for a visibility change option for the scenarios I have made to save manual editing of the BTE but I am horrified by this. I have only been able to skim through the thread as I can't sit at the PC for long at the moment. It seems that scenarios with a visibility of > 14 are not affected? I assume many scenarios have visibility less than this - I know mine do. I position an attacking force in a scenario so that the bulk of it is not in immediate contact with the defender. If I have to up the visibility in scenarios to 15 this will not be the case. Cheers, Chris RE: Something about 1.03 I'm worried about - junk2drive - 07-06-2008 Click find button on Dogovich for all posts gets this list https://www.theblitz.club/message_boards/search.php?action=results&sid=ec4fcf4c3e37c640eb96cf54a955c678 The top 4 are about this topic RE: Something about 1.03 I'm worried about - Hobbes - 07-07-2008 Hi folks, I have played around a bit with this and it seems that visibility can actually change in the same turn so that Allies have a vis of 12 and Axis 11 on turn 1 even though this represents the same period of time. Is this intended or is it a bug with the change? The change wouldn't bother me quite as much (but it would still bother me a lot) if it only affected new scenarios as designers could take it into account but for the hundreds of scenarios already in circulation it will have a very detrimental effect on many - it certainly will on the three I have made. There are some great additions in 1.03 but this is not one of them! Chris |