Smoke and Craters in Scenario Design - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: Smoke and Craters in Scenario Design (/showthread.php?tid=35559) |
Smoke and Craters in Scenario Design - Digger - 06-20-2006 A While ago someone placed a post asking whether it was possible place smoke and craters at the beginning of a scenario. I went looking for that post but couldn't find it.. Anyway yes you can do it.. For Smoke In the scenario file use the following formula 9 x-coordinate y-coordinate 0 so If you want to start a scenario with smoke in hex 22 17 you place in the scenario file 9 22 17 0 For Craters In the scenario file use the following formula 13 x-coordinate y-coordinate crater-damage-value there are levels of crater damage represented by the values 10, 20, 30, 40, 50 in order of increasing severity. These values are incremented each time an artillery strike hits a specific target hex. so to place a maximum damage crater in hex 22 17 you place in the scenario file 13 22 17 50 Remember that the values in the scenario file are listed in x and y coordinate order, so these entries should be placed in the correct in order location. Matt ~Digger RE: Smoke and Craters in Scenario Design - Afro Thunder - 06-21-2006 Ah, so there is a way to do it. Interesting. |