HQ's have no ammo???????????? - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: HQ's have no ammo???????????? (/showthread.php?tid=39251) |
HQ's have no ammo???????????? - Montana Grizz - 02-19-2007 WHAT HAPPENED???? Did I shoot too much???? I've got units low on ammo and every HQ on the board low on ammo??? Thanks, Pat RE: HQ's have no ammo???????????? - RedDevil - 02-19-2007 stop moving the HQs around and let the supply lines catch up to them then you'll be able to get a few supply rolls that might get you back to normal RE: HQ's have no ammo???????????? - Nort - 02-19-2007 Dev is right. If you move an HQ, it will be out of ammo, and unable to fire, for at least one turn guaranteed ... and maybe longer depending on the supply levels built into the scenario by the designer. Get your HQs where you think you want them quickly and then do not keep moving them. Cheers, Nort RE: HQ's have no ammo???????????? - Montana Grizz - 02-19-2007 Thank you gentlemen. I believe I was moving the HQ's too much. RE: HQ's have no ammo???????????? - John Given - 02-19-2007 Pat, I advise getting your HQ's in place as early on as possible, then leave them alone for the rest of the scenario. That's the best way to maximize their efficiency. Try to keep them in non-road forest hexes that are more than 2 hexes from the nearest objective. This will protect them from most blind-shelling, and the occasional assault by prowling armored cars. And whatever you do, turn off all op-fire for all your HQ's. :cool: RE: HQ's have no ammo???????????? - Montana Grizz - 02-19-2007 Excellent advise Hummel Hugger and thank you. Pat |