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Operational Art of War Patch - Printable Version

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Operational Art of War Patch - ralphtrickey - 03-03-2007

Here's the announcement at the Wargamer:

"Matrix Games has announced a new updated version for The Operational Art of War III (TOAW III).

Here's the word on the patch. Apparently the modability of the game has increased substantially with the addition of editable equipment files:
The v3.0.1.9 update file will bring a variety of improvements and alterations to the game totaling over three dozen in all. Players of TOAW III will be excited to find a new database editor. This allows gamers to modify and create equipment database elements adding more customization their TOAW III experience. Building on an already versatile system, players can now add yet another layer of customization to their scenarios and gameplay. The update also includes seventeen new or newly revised scenarios by popular TOAW III scenario designers, a handful of bug fixes, and some improvements to game design which will make cheating in a PBEM game more difficult. In addition, this update includes an option to display unit bombardment range as well as improved unit pathfinding and a number of programmed opponent enhancements."

Ralph Trickey
TOAW III Programmer



RE: Operational Art of War Patch - Antoni Chmielowski - 03-03-2007

Thanks for the heads up !

I will be downloading it !




RE: Operational Art of War Patch - fluidwill - 03-03-2007

Hurrah! Me too, thanks Ralph.


RE: Operational Art of War Patch - Currahee - 03-11-2007

Gotta love it! TOAW III already ruled, and now this!


RE: Operational Art of War Patch - Antoni Chmielowski - 03-11-2007

I got it about 1 nano second after the post was made !.

My only gripe is that it now takes 3 clicks to see the hex value, when it originally took one - a minor gripe, but overall the patch improves the game no end !


RE:��Operational Art of War Patch - fluidwill - 03-11-2007

Antoni Chmielowski (FGM) Wrote:now takes 3 clicks to see the hex value, when it originally took one -

I'm assuming you mean the supply value? concur, invisible units should have been first click on the button, agree on that its a minor gripe too

I particullaly like the support range rings, I use individual unit when making my moves then click for the full effect and then think..."get through THAT ya :censored:"

Any thoughts on how popular data base modding is going to be? When I played Steel Panthers we used to use player modded databases in preference to out of the box as they were deemed fairer/better but I'm not sure it applies to TOAW in quite the same way. Anyone working on a killer mod we should know about?

And where can I find JM's graphics mod ?