Supply Question - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Supply Question (/showthread.php?tid=39508) |
Supply Question - FLG - 03-07-2007 In the manual it doesn't tell you much about how supply varies with distance from a supply source. In Glenn's article "Explicit Supply and the Evolution of Panzer Campaigns Supply Model" he does say that This supply path is calculated as .02 of the Motorized Movement cost. However, on rail lines does the supply path assume rail movement or just motorised movement on a rail line RE: Supply Question - Sgt Fury - 03-07-2007 I believe the underlying assumption is that that supply is being transported from supply sources by trucks and hence is always measured in motorized movement points. You don't really say which model you are looking at, but "virtual supply trucks" should be a pretty good indication on how that model works. Fury RE: Supply Question - FLG - 03-07-2007 Sgt Fury Wrote:I believe the underlying assumption is that that supply is being transported from supply sources by trucks and hence is always measured in motorized movement points. You don't really say which model you are looking at, but "virtual supply trucks" should be a pretty good indication on how that model works. Yes, it was virtual supply trucks I was thinking of. RE: Supply Question - FLG - 03-07-2007 OK another couple of questions. I assume supply can't trace a path through MINES and OBSTACLES and I am sure it can trace a path through penetrated obstacles but what about penetrated mines? Also, is supply movement affected by road congestion? RE: Supply Question - Mr Grumpy - 03-08-2007 Yes supply can be traced through penetrated mines, congestion and rubble will also effect VST cost, unless the rubble has lanes cleared by a enginneer unit. RE: Supply Question - Dog Soldier - 03-08-2007 There is a command when using VST in the menu under View>Local Supply Values. This will do the math for you if you turn it on after viewing the command dialog at the beginning of your turn. Dog Soldier RE: Supply Question - FLG - 03-08-2007 Dog Soldier Wrote:There is a command when using VST in the menu under View>Local Supply Values. This will do the math for you if you turn it on after viewing the command dialog at the beginning of your turn. I have been using Local Supply Values, very useful it is too. Though it is a shame it only lasts untill the turn is first saved. I am currently playing the Minsk campaign as the Russians and I am trying to get a better handle on VST as I can see as I move towards Minsk, especially in the South on the edge of the Pripet marshes, that ensuring efficient flow of supply is going to become critical. Hence all the questions. RE:�� Supply Question - Glenn Saunders - 03-08-2007 Quote:I have been using Local Supply Values, very useful it is too. Though it is a shame it only lasts untill the turn is first saved. I was actuaqlly the guy who asked John to make those values available to the player. This value is the one that is used to determine Disruption recovery and resupply of course at the start of the turn. So it is really only used and thus needed at the start of the turn. Because of this the value is calculated and stored it in memory. That is the info is not written to the file so you could load another file and view the supply value there, then switch back to this one. Could the info be written? ...well, yes, I suppose it could. The question becomes is it worth writting all this to the file. I'm not a programer so I can't comment really on how hard it is. But in the big picture I don't pick one hex over another when placing or moving my units based on the VST value of one hex or another. So the info isn't really that critical to my desicion process as I play. Glenn RE: Supply Question - FLG - 03-08-2007 Glenn Saunders Wrote:But in the big picture I don't pick one hex over another when placing or moving my units based on the VST value of one hex or another. So the info isn't really that critical to my desicion process as I play. Me neither, I let tactical consideration rule at the unit level. However, I do use local supply value to decide if an area of the map is or is likely to become a supply back water and hence in need of some remedial action, such as bridge building and rubble clearing. I just have to remember to review the supply situation for the whole map before I make my first save. |