Ideas to speed up play - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Ideas to speed up play (/showthread.php?tid=39964) |
Ideas to speed up play - cavalry corps - 04-05-2007 I like the big games but they are cumbersome and take much longer then in fact they should . Ideas to speed up games mainly aimed at those members who play campaign games . 1. Biggest issue .... when firing, automatically ignore units in a stack unable to fire , this saves a lot of time . 2. Possibly always default to the non disrupted / non broken unit in the opposing stack, its usually the one you want to fire at , saves time 3. HQ always on top of a stack( no matter what unit joins the stack , I think this seemed to happen in K42 but I have not seen it since . Saves time in organising everything 4. refine the drag and drop so units do not leave the road unless instructed to do so if in T mode ... .If the final selected hex is a road hex connected to the one the unit starts in , drives me crazy 5. Units digging in continue to dig in even after making the IP . Saves ages cruising the map and usually most units instructed to dig in want to get the trench anyway ! 6. Units in a stack instructed to move as a stack ignore units unable to move or run out of MP .At the moment its the other way round . Regards Michael RE: Ideas to speed up play - Marquo - 04-05-2007 "Possibly always default to the non disrupted / non broken unit in the opposing stack, its usually the one you want to fire at , saves time" I just can't agree with you on this one, as there are some units which deserve to be pounded with every round no matter how "red' they are. Marquo ;) RE: Ideas to speed up play - Mr Grumpy - 04-05-2007 1,3,4,5,and 6 would be nice :) RE: Ideas to speed up play - Liebchen - 04-05-2007 Foul. Wrote:1,3,4,5,and 6 would be nice :)What he said, 100% RE: Ideas to speed up play - cavalry corps - 04-05-2007 Usually most of the time you would want to fire at the non disruted unit . I am just talking about the default not that you must fire at it M |