Turn-based vs Real time - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: Turn-based vs Real time (/showthread.php?tid=40866) |
Turn-based vs Real time - general_solomon - 06-08-2007 Hello eveyone, I played turn based game 15 years ago. As war games developed I transitioned to real time / weugo games. exp: close combat , combat mission and panzer command OWS. recently was watching a documentry on WWII and realized that most of the modern generals are not practicing with fancy real time simulators. Instead they use/used regular maps with figures. Please correct me if I am wrong. I think turn based games is like chess and for the advanced level player of war games. A turned based wargamer already knows what the 2d icon is and what it represents. How much fire power the unit has, its moral and range. the turn-based armchair general thinks on a operational level. I like to think i have evolved to next level of playing wargames. your thoughts would be appreciated. Forgive me because I am not a writer. Thanks, Gen. Solomon |