Rail Movement Cost - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Rail Movement Cost (/showthread.php?tid=41032) |
Rail Movement Cost - Sgt Fury - 06-18-2007 With one of the more recent patches (I'm playing M41) I notice that there are changes to how rail movement works. In particular, it appears that it does not cost 100% of movement allowance to convert to RR mode, allowing the unit to convert and move a few hex (1/3 MA?) in the same turn. This does not seem to be universal however, as some units do use full MA to convert. The latest manual seems to indicate that full MA should be expended to convert. I'd like to understand the algorithm if this is by design. Anyone have some insight? Fury RE: Rail Movement Cost - Glenn Saunders - 06-18-2007 RE: Rail Movement Cost - Sgt Fury - 06-18-2007 Glenn, I just sent you a btl. Thanks. Fury RE: Rail Movement Cost - von Waldenburg - 06-19-2007 I pointed this issue in a personal mail to you Mr Saunders including a Stalingrad pbem game file. I think the issue has been fixed in Minsk or Budapest (not sure about the patches). RE:��Rail Movement Cost - Glenn Saunders - 06-19-2007 von Waldenburg Wrote:I pointed this issue in a personal mail to you Mr Saunders including a Stalingrad pbem game file. I think the issue has been fixed in Minsk or Budapest (not sure about the patches). Well, I guess I got it fixed and then completely forgot it - but yes, it is corrected now and in currect games - it will wait til the other games cycle through the next round in due course. Glenn |