Indirect Fire - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Combat Mission (https://www.theblitz.club/message_boards/forumdisplay.php?fid=10) +--- Thread: Indirect Fire (/showthread.php?tid=41457) |
Indirect Fire - Mad Baron - 07-19-2007 RE: Indirect Fire - Mike Abberton - 07-19-2007 Want to know another trick with spotters? Say you have a pretty good idea of where the enemy will pop up, but not necessarily when. Plot the artillery to fall and if the timer gets less than a minute or two and the enemy hasn't shown up yet, adjust fire to nearby to delay the arty a bit. If you time it right, you can delay for quite a while and then drop within a turn or two when he does show. If you guessed completely wrong, you can always cancel and replot somewhere else without wasting ammo. This works really well with longer lead times and heavy artillery with not a lot of ammo. RE: Indirect Fire - McIvan - 07-19-2007 Wish to point out that ONLY with CMBO can you reasonably accurately target anywhere on the map with a spotter. This was changed for CMBB and CMAK, and random fire in those games has only a small chance of going anywhere near where you wanted it to... Good post, Mad Baron! RE: Indirect Fire - Mad Russian - 07-19-2007 McIvan Wrote:Wish to point out that ONLY with CMBO can you reasonably accurately target anywhere on the map with a spotter. Anywhere on the map that your spotter doesn't have an LOS to. Good Hunting. MR RE: Indirect Fire - Mad Baron - 07-21-2007 |