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Medical Teams - Printable Version

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Medical Teams - Gordons HQ - 07-31-2007

At the moment I am playing the US in Hurtgen 04 PBEM.
The question I have is I have two medical teams and an aid post. In the description of the scenario it mentions using these I assume to get the injured to them.
I can't find anything in the game manual which refers to this although it's probably there somewhere.
Can anyone tell me in practice how these teams and aid post work

Thanks,
Gordon


RE: Medical Teams - Thor - 07-31-2007

I had no idea that SP modeled things like medics and aid posts. Eek

cheers


RE: Medical Teams - Greybeard - 08-01-2007

Hello Guys,

Med Teams are not modeled into SP - the short simulated time couldn't reflect it..

The scenario designer most likely used the design utility to rename the units, and modifiy their characteristics.. If the scenario briefing indicates that the 'wounded' need to be transported to the meds.. then it's there solely for the scenario needs. The 'wounded' troops probably have had their morale lowered, movement changed to '0', all weapons removed and value changed (probably increased so losing them would be BAD).. thus leaving them vunerable to the enemy, and requiring a 'rescue'..

The aid station simply serves as a point of reference to take the casualties to. It may also be worth a ton of points - so you want to be sure that there are assets around to make sure the aid station doesn't go KIA.

Greybeard


RE: Medical Teams - Gordons HQ - 08-02-2007

OK thanks for that Greybeard, I think I'd better get some troops there pretty quick
Cheers,
Gordon


RE: Medical Teams - Weasel - 08-02-2007

Does the aid post have a greater rally ability? Maybe that is the carrot?


RE: Medical Teams - Gordons HQ - 08-02-2007

Maybe that's it, the rally effect is greater. If I can get some wounded there I'll let you know the outcome
Cheers,

Gordon


RE: Medical Teams - Greybeard - 08-03-2007

Hello Weasel,

Hmm.. good idea.. probably real simple to buy a CP unit, and rename it to 'aid station'... you then get a unit that gives a rally bonus to everyone that makes it within the effect range..

Interesting idea for a battle.. each player buys CP's and then somebody sets the flags up so that none are in no-man's-land.. each player then sets their CP's on a flag and turns off all the weapons.. now when a CP gets 'captured' the opposition gets the flag points.. you might also agree that if the CP gets destroyed (by whom-ever does it) by direct fire, then the flag points and CP value become a penalty at the end of the game..

I suppose that you could use forts, ammo dumps, etc for the same type of battle..

to add a twist, have a 3rd party place flags and the CP's for both sides (have to use basic security) and then turn off the flags.. that way the opposition will have to hunt for the CP's

Greybeard