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Minsk'44 new patch - Printable Version

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Minsk'44 new patch - Lowlander - 09-27-2007

Thought we were the premier site for PZC but l learned about this first on two other wargaming sites !!!.


RE: Minsk'44 new patch - alaric99x - 09-27-2007

We've all been waiting for you to let us know about it.....

I looked at the list of changes and now bridging engineers are able to abandon bridges. It seems obvious that the engineering unit that gets itself unshackled from its bridge will move out without the ability to build another bridge somewhere else, but what happens at the original bridge site? When the engineer leaves without the bridge, will there still be a usable bridge left there?


RE: Minsk'44 new patch - Volcano Man - 09-27-2007

No, from what I understand the bridge is abandoned and, as such, is removed from play. It is a last resort measure.


RE: Minsk'44 new patch - alaric99x - 09-27-2007

Thanks for the clarification.

Someone else made a comment (somewhere) that you could build a bridge with a battalion, split the battalion, then have 2/3 of the bn "unbridge" and move on while one company remains behind with an intact bridge. I haven't tried this yet, does this work? Would this be considered "gamey?"


RE: Minsk'44 new patch - Black Sunshine - 09-27-2007

If you dont mind me asking what other websites are you referring?

The only one I visit regularly for PZC news is the Panzer Campaigns Club, I see it mentioned there, but these two are the only ones I know of that are still active.


RE: Minsk'44 new patch - Ricky B - 09-27-2007

alaric99x Wrote:...Someone else made a comment (somewhere) that you could build a bridge with a battalion, split the battalion, then have 2/3 of the bn "unbridge" and move on while one company remains behind with an intact bridge. I haven't tried this yet, does this work? Would this be considered "gamey?"
I don't think it would be gamey. You tie up the entire battalion to get the bridge up faster, but once it is up there typically isn't near as much work to maintain it, so it would make sense that the battalion would leave a party behind to maintain the bridge and surrounding area - the game doesn't replicate the need for engineers to be doing constant trail maintenance for example but historically it was a big job - and move the rest on to carry out other tasks, possibly including building more bridges elsewhere.

Rick


RE: Minsk'44 new patch - alaric99x - 09-27-2007

OK, so I guess this procedure works.

I can see the logic of what you're saying. Still, a bridging unit has a particular number of bridge sections, or pontoons, that are sufficient to span a river of a particular width. If they leave many sections behind, with approach ramps, they would only carry enough sections off with them to span much smaller rivers.

That was my thinking, but that kind of goes beyond the scope of the game. I guess you could say that the extra time it takes a smaller unit to build a bridge includes the time it takes to request and receive additional sections through the supply chain to replace those left behind.


RE: Minsk'44 new patch - alaric99x - 09-27-2007

Black Sunshine:

I saw this on the forums at warfarehq.com and wargamer.com.


RE: Minsk'44 new patch - Ricky B - 09-27-2007

As you say, the game doesn't really account for the details, and bridging a small stream uses the same "capability" in terms of what the engineer has in equipment as does a larger hexside river. There is more detail when it comes to a full hex river, but I don't think there are too many bridge engineer battalions in the games that have full hex rivers capable of building bridges across them, many or most are set by specific companies, or battalions that can't break down - Korsun and Market Garden come to mind there.

Rick


RE: Minsk'44 new patch - Dog Soldier - 09-29-2007

The Minsk patch includes VISTA OS compatability.

Dog Soldier