Fortifications - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Fortifications (/showthread.php?tid=43726) |
Fortifications - tbridges - 01-04-2008 How do fortifications affect defensive modifiers when used in non-clear terrain? Is the effect cumulative? For instance, is there any point in digging-in in a forest hex? The forest hex has a -30% defensive modifier while the fort has a -20% modifier. So if you dig-in, do you now have a total -50% modifier? Or have you actually made your position worse by reducing the existing -30% of the forest to the -20% of the fort? RE: Fortifications - Volcano Man - 01-04-2008 Yes the modifiers are cumulative. The best choice would be to choose a hex with high defense (the highest is usually city or industrial hexes) then dig your units into TRENCHES. RE: Fortifications - mirrorshades - 01-04-2008 So what happens if it drops below -100%? Does the unit being attacked *gain* men/vehicles back? Or does the attacker lose men? :) (Yes, I know it can't stack that low. Just thought it would be funny to consider.) RE: Fortifications - tbridges - 01-04-2008 Thanks for the quick response! :) RE: Fortifications - Dog Soldier - 01-04-2008 The only exception to VM's response is in assaults. Terrain modifiers do not affect an assault. Dog Soldier RE: Fortifications - Jim - 01-04-2008 I think terrain that follows hexsides do modify assaults? Such as creeks, wadi's, etc. Also, unsupported armor units have their assault values modified by the terrain in the hex if it is not clear. But without looking, I think it is just a straight half, regardless of the type of non-clear terrain?? |