DF'85 Digging-in - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: DF'85 Digging-in (/showthread.php?tid=43804) |
DF'85 Digging-in - tbridges - 01-11-2008 Is it possible to successfully construct fortifications in a hex when only one unit of the stack in the hex is digging-in, and the others in the stack are disrupted, broken, in Travel mode or otherwise not specifically digging-in? Or must all the units in the hex be digging-in in order for it to succeed? RE: DF'85 Digging-in - Al - 01-11-2008 Only one unit needs to be digging in. RE: DF'85 Digging-in - Dog Soldier - 01-11-2008 And sometimes it is good to have a another unit "stand watch" over the unit digging in if the enemy is close by. Units digging in defend at 1/2 assault value, essentially the same as if they were disrupted. Dog Soldier RE: DF'85 Digging-in - tbridges - 01-12-2008 Thanks for the info! :) Had a stack of units in this situation and it was taking forever to build a fort, thought maybe I had to vacate the hex except for the one unit who was actually doing the digging. RE: DF'85 Digging-in - mirrorshades - 01-12-2008 I think what can take so long is the way that it is calculated. Instead of saying "It takes __ turns to dig a trench", it is instead a probability that the digging-in unit will *finish* on any given turn (it is checked at the beginning of a turn, I believe). I've had digging-in take one turn, as well as up to 3 or 4. There may be some sort of rolling modifier that increases the chances of completion as the turns go on. (So that even that "slacker" battalion will eventually finish!) :) |