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DF'85 Digging-in - Printable Version

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+--- Thread: DF'85 Digging-in (/showthread.php?tid=43804)



DF'85 Digging-in - tbridges - 01-11-2008

Is it possible to successfully construct fortifications in a hex when only one unit of the stack in the hex is digging-in, and the others in the stack are disrupted, broken, in Travel mode or otherwise not specifically digging-in? Or must all the units in the hex be digging-in in order for it to succeed?


RE: DF'85 Digging-in - Al - 01-11-2008

Only one unit needs to be digging in.


RE: DF'85 Digging-in - Dog Soldier - 01-11-2008

And sometimes it is good to have a another unit "stand watch" over the unit digging in if the enemy is close by.

Units digging in defend at 1/2 assault value, essentially the same as if they were disrupted.

Dog Soldier


RE: DF'85 Digging-in - tbridges - 01-12-2008

Thanks for the info! :)

Had a stack of units in this situation and it was taking forever to build a fort, thought maybe I had to vacate the hex except for the one unit who was actually doing the digging.


RE: DF'85 Digging-in - mirrorshades - 01-12-2008

I think what can take so long is the way that it is calculated. Instead of saying "It takes __ turns to dig a trench", it is instead a probability that the digging-in unit will *finish* on any given turn (it is checked at the beginning of a turn, I believe). I've had digging-in take one turn, as well as up to 3 or 4.

There may be some sort of rolling modifier that increases the chances of completion as the turns go on. (So that even that "slacker" battalion will eventually finish!) :)