• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads
Forums
Q: About reinforcements - Printable Version

+- Forums (https://www.theblitz.club/message_boards)
+-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1)
+--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11)
+--- Thread: Q: About reinforcements (/showthread.php?tid=43928)



Q: About reinforcements - Turner - 01-24-2008

Splitting a batallion typically gives you 3 companies. Say a Wehrmacht PzGrenadier batallion of 750 men split up into 3 x 250 man companies. Now, if one of these companies are lost, annihilated, can it ever be replaced? At first I was thinking probably not but there is the possibility that if you merge the two remaining companies into batallion strength the game will recognize the missing company as missing and recreate it within the batallion size unit. So that if the batallion is reinforced back into full strength (or above the strength of 2 full companies) it will split up into 3 companies again.

Is that the case or is a unit forever lost when destroyed?


RE: Q: About reinforcements - Ricky B - 01-24-2008

If a unit, which would be the companies in the example you gave, is destroyed, it is forever destroyed, with the exception of an HQ. The engine tracks things by the unit itself - a battalion made up of companies is not a unit as such but a combined group of units, and if any one of them is destroyed, then the combined 2 companies are treated exactly as 2 combined companies, with the strengths and penalties that come with it. So the combined 2 companies could only grow back to 500 men, as should be shown as max strength for the unit on the map when they are combined.

Rick


RE: Q: About reinforcements - Turner - 01-24-2008

That was a bit of a disappointment. What about HQs though how does that work???


RE: Q: About reinforcements - Ricky B - 01-25-2008

An HQ is replaced, normally within a few turns, as long as a subordinate unit is still on map. It will be around half strength, max fatigue I think? and disrupted. It is considered made up of staff that weren't part of the HQ - all armies had bigger non-combat staff than what shows in PzC, and it is these other guys that are considered put to work in the new HQ.

Rick


RE: Q: About reinforcements - Glenn Saunders - 01-25-2008

Ricky B Wrote:An HQ is replaced, normally within a few turns, as long as a subordinate unit is still on map. It will be around half strength, max fatigue I think? and disrupted. It is considered made up of staff that weren't part of the HQ - all armies had bigger non-combat staff than what shows in PzC, and it is these other guys that are considered put to work in the new HQ.

Rick

Right and the HQ replacement is based upon the unit quality so an A Class will replace quickly - a C or a D will likely be replace sometime, but there is no certainty how long an E or and F.