Art mod - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Art mod (/showthread.php?tid=44060) Pages:
1
2
|
Art mod - StupidSteel - 02-04-2008 Look what I found: http://web.telia.com/~u87221892/ And they have a discussion over at the wargamer how to migrate it over to Modern Campaigns too. It seems doable with very little tweaking. http://www.wargamer.com/forums/tm.asp?m=269330 RE: Art mod - Tide1 - 02-04-2008 Interesting very interesting. I loaded the France 40 mod it takes a little getting used to but it does look good Tide1 RE: Art mod - Volcano Man - 02-04-2008 Wow, it looks pretty nice! RE: Art mod - Thesix - 02-04-2008 tide1 Wrote:Interesting very interesting. I loaded the France 40 mod it takes a little getting used to but it does look goodI did the same and had the same feeling. The situation of an ongoing game looks even different. But it's really better for my eyes and really really nice. I will keep it. Great work! :bow: RE: Art mod - glennav8 - 02-04-2008 I like the mod,does need some tweeking,loaded it onto Normandy,doesnt show terrain elevation colors,any ideas? RE: Art mod - CB_stug71 - 02-04-2008 Nice Mod RE: Art mod - Atle - 02-04-2008 I like it a lot, but have found some terrain features (especially the broken terrain in Market Garden) to be difficult to spot. My solution has been to use some of the graphics combined with the older graphics. Works like a charm RE: Art mod - Volcano Man - 02-05-2008 glennav8 Wrote:I like the mod,does need some tweeking,loaded it onto Normandy,doesnt show terrain elevation colors,any ideas? From what I can tell, the terrain elevation colors are there, they are just not as pronounced in some places. Just turn on the contour lines and you should be able to tell. I agree with Atle, the best solution (if you are not totally satisfied) is mix and match a little of the old with the new. Personally I am so used to the old unit icon colors that I keep them and just copy and paste that new objective hex marker into the old icon file. You can do the same if you want to keep the original minefields, pillboxes, etc artwork. RE: Art mod - Aaron - 02-05-2008 Ive been using a hybrid map mod for about a year, it contains work from about 3 different people and some of my own, it also is for both the 2d normal and 2d zoom out, converted all the normal files and cleaned them to use with the 2d50. Its about 95% complete, i quit working on it awhile ago but can probably finish it up this week sometime since people are interested and post it up. Aaron Should mention it is for MC. RE: Art mod - Bidermann - 02-05-2008 Well done , its a great addition for HPS games |