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Terrain Cover Values - Printable Version

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Terrain Cover Values - Chipmunk - 04-11-2008

The following is a list of the cover provided by terrain in CMBB and CMAK, from best to worst. I've referred to this list so many times that eventually I printed it out and keep it taped to the side of my monitor.

On "Hide" or pinned behind Wall - 0% exposed
Trench, even in the open - 9%
Heavy Building - 10%
Foxhole in Wood or Pines - 14%
Wood or Pines - 15%
Light Building - 20%
Foxhole in Sc. Trees - 23%
Rubble, any type - 25%
Sc. Trees, Rough, Wall not on "Hide" - 30%
Foxhole in Open, Brush, Wheat, etc - 44%
Brush, Rocky, Cemetary - 50%
Wheat, Hedge, Wood Fence - 60%
Steppe, Marsh - 65%
Pavement - 70%
Open, Soft Ground, Wire in Sc. Trees - 75%
Dirt Road - 90%
Wire in Open, Bridge, Ford, Paved Road - 100%


RE: Terrain Cover Values - Der Kuenstler - 04-12-2008

Peek Wrote:Pavement - 70%
Open, Soft Ground, Wire in Sc. Trees - 75%

are you sure about the pavement? It's hard to believe that that would provide better cover than open ground...


RE: Terrain Cover Values - RedDevil - 04-12-2008

My guess is those are some high curbs to hide behind :)


RE: Terrain Cover Values - Colonel Talvela - 04-12-2008

This is the list I have. dont know if it is correct or not. also note that units engaged at exposure levels above 44% will try to crawl to better cover.

Summer..............Exposure..Exposure.Exposure
Terrain.............................in wire.... w/ foxhole
Paved Road.......... 100% 98% N/A
Bridge..................100% N/A N/A
Ice......................98% N/A N/A
Wall (on top)........ 95% N/A N/A
Dirt Road 90%...... 98% 44%
Hedge (on top)..... 75% N/A N/A
Wood Fence (top). 75% N/A N/A
Open Ground........ 75% 98% 44%
Soft Ground......... 75% 98% 44%
Steppe................65% 98% 43%
Marsh..................65% N/A N/A
Hedge (behind)..... 60% 60% 42%
Wood Fnce behind. 60% 60% 42%
Wheatfield........... 60% 98% 44%
Brush..................53% 98% 44%
Cemetery.............50% 98% 44%
Rocky..................50% 98% 50%
_______________________________________
Crater..................44% 44% N/A
Scattered Trees.....33% 75% 24%
Wall (behind).........30% 30% 30%
Rough...................28% N/A N/A
Rubble..................24% N/A N/A
Light Building..........20% N/A N/A
Woods..................18% 75% 15%
Tall Pines ..............18% 75% 15%
Factory.................16% N/A N/A
Heavy Building........12% N/A N/A
Trench...................9% N/A N/A
Wall Hiding behind....0% 0% 0%

*note looks a lot better in columns - sorry


RE: Terrain Cover Values - Der Kuenstler - 04-12-2008

interesting - and your "N/A" stands for "not available"? or "not applicable"?


RE: Terrain Cover Values - Chipmunk - 04-12-2008

Der Kuenstler Wrote:
Peek Wrote:Pavement - 70%
Open, Soft Ground, Wire in Sc. Trees - 75%

are you sure about the pavement? It's hard to believe that that would provide better cover than open ground...

Yep, I ran a quick test to doublecheck:

[Image: pavement.jpg]


RE: Terrain Cover Values - Marshall666 - 04-12-2008

maybe you get"better" cover from curbstones or some vehicles standing there.....


RE: Terrain Cover Values - Colonel Talvela - 04-12-2008

I wonder if cmbb is the same

edit - I did a CMBB test and this is the result (no pictures)

pavement - 100%
railroad - 100%
dirt road - 90%


RE: Terrain Cover Values - Colonel Talvela - 04-12-2008

Der Kuenstler Wrote:interesting - and your "N/A" stands for "not available"? or "not applicable"?

for me it means "you cant put wire/foxholes in buildings and some terrain"

I dont know if that is "not available" or "not applicable" - LOL!

cheers


RE: Terrain Cover Values - Der Kuenstler - 04-12-2008

OK Col. T - I get you - then it's "not applicable" - it doesn't apply in that situation.

And Peek - it was "open ground" I was wondering about - since it contains grass and is not totally level. The list taped to my monitor (lol) says "open ground" is 75% exposure, dirt roads are 90%, and paved roads are 100%. I thought pavement and paved roads would be the same - maybe not?