Important info for players in the Ostkrieg tourney. - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Important info for players in the Ostkrieg tourney. (/showthread.php?tid=45559) |
Important info for players in the Ostkrieg tourney. - Mr Grumpy - 05-14-2008 Gent's, Here is the info linked to this scenario in case you don't read the word doc in the zip pack. :chin: Most important thing, This scenario must be played with default rules (minus Programmed weather) and Recon Spotting. #1212_02_Chir_River_PBEM.scn Version 1.1 This is my second edited version of this scenario. I am trying to achieve a much better balance for H2H play than the stock version that had a heavy Russian bias. Units No unit values have been changed, but German fatigue values have been lowered and Russian raised. It was found in testing that fixing the Russian 5th Mech Corp on turn one & toggling some of the Russian armour “low fuel” and reducing the length of the game by two turns also helped with the balance. Map The terrain has not been altered, but i have blown a number of extra bridges and added a line of impassable hexes along the Liska River to stop a Russian player from transferring the 3rd Guards Cavalry Corps North of this river, also Sirovikino has a continuous line of minefields around its perimeter. The victory point locations have been rearranged to help award a Russian strategy of a pincer envelopment from the two bridgeheads. Strategy The Russian player has any number of options in this game, the most obvious is to drive for the State Farm VP location from the two bridgeheads trapping the German forces in the process, the location of the 11th Panzer Div will affect this decision in each game. The Russian player has been prevented in moving the 3rd Guards Cav Div north to avoid a costly crossing at their starting point at the third crossing. The German player must decide where to use his best asset the 11th Panzer Div, it is possible to destroy the bridgehead at Sulatskiy and capture the VP location, but not at the expense of a collapse at Novoder'skiy which could expose all of the German forces to envelopment, also the crossing of the 3rd Guards Cavalry west of Novomaksimovskiy must be contained at all costs, so a balance must be found with the 11th Panzer acting as a fire brigade "plugging the holes in the Dyke" Conclusion I believe my changes will produce a more balanced scenario, which will test both players and achieve a fun, tense, challenging game. If the players feel that one of them is a superior player then he should play the German side. I would like to thank Rick Bancroft for his advice and help testing this scenario. RE: Important info for players in the Ostkrieg tourney. - Kharkov - 05-17-2008 Thanks Darran. Just to clarify, the required rules are therefore : Arty setup Virtual supply trucks Low vis air effects Night fatigue Limited air recon Recon spotting Correct ? Thanks RE: Important info for players in the Ostkrieg tourney. - Mr Grumpy - 05-17-2008 Kharkov, I am out of town at the moment, i will confirm this when i get back Sunday morning. :) RE: Important info for players in the Ostkrieg tourney. - Mr Grumpy - 05-18-2008 Yes that is correct! :) We are not using Programmed weather as a storm would wreck the whole scenario! :hissy: RE: Important info for players in the Ostkrieg tourney. - Kharkov - 05-19-2008 Thanks Darran. |