Rubble in MC games - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Rubble in MC games (/showthread.php?tid=45696) |
Rubble in MC games - tbridges - 05-19-2008 I'm trying to edit some of the PDT values for a MC game. I understand how to adjust most of the settings up or down and how that influences results. But I don't understand how to edit the Rubble percentages. The current value listed in the PDT is 1000. The PDT help file says: "Rubble Fire Value: this value is used to determine the probability that Indirect Fire and bombing attacks against a Village, Town, City, or Industrial hex will result in Rubble. A file value against the hex of this value will have a 50% chance of creating Rubble in the hex." What does this last sentence mean? How do I change the setting to increase/decrease the chance of Rubble being formed? I tried various settings from "0" to "9999" and none seem to noticeably affect the probability of creating rubble. Tom Bridges RE: Rubble in MC games - JonS1 - 05-19-2008 Basically, higher numbers make it harder to rubble, lower numbers make it easier. I suspect that in the sentence you've bolded 'file' should read 'fire' RE: Rubble in MC games - tbridges - 05-19-2008 Thanks, Jon. I tried 9999 and it didn't seem to make any difference, I'll try it again. RE: Rubble in MC games - Glenn Saunders - 05-19-2008 tbridges Wrote:Thanks, Jon. I tried 9999 and it didn't seem to make any difference, I'll try it again. It must have made some difference as 1000 is quite a bit different from 9999. Now this value you are asking about is not one I've ever fiddled with. By default it has been 1000 in every game. So I made a new PDT, tried your value of 9999, tested a couple shots and go no rubble. I only tried a few shots so when it didn't make rubble happen any easier, I went back in and set the value to 99. That made it a lot easier to create rubble - if that is what you want to do. Lob a couple shots into any town and it goes rubble fairly easily. I duplicated it 3 times. Its all trial and error with these sorts of values - at least I would never bothered trying and calculate the difference between 500, 750 and 1000. Glenn RE: Rubble in MC games - tbridges - 05-20-2008 Thanks for the analysis, Glenn. I must have missed something when I ran my tests, I'll try again. RE: Rubble in MC games - Glenn Saunders - 05-20-2008 tbridges Wrote:Thanks for the analysis, Glenn. I must have missed something when I ran my tests, I'll try again. No problem and I guess in teh big picture - the answer is "lower the Rubble Value if the desired effect is more chance of rubble." Glenn |