• Blitz Shadow Player
  • Caius
  • redboot
  • Rules
  • Chain of Command
  • Members
  • Supported Ladders & Games
  • Downloads
Forums
Artillery and no ammo - Printable Version

+- Forums (https://www.theblitz.club/message_boards)
+-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1)
+--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8)
+--- Thread: Artillery and no ammo (/showthread.php?tid=46053)



Artillery and no ammo - Montana Grizz - 06-06-2008

I often have an artillery piece that cannot fire on a turn because of a lack of ammunition, despite the fact that a HQ unit is within a couple of hexes?

Is there something I can do to amend this situation or prevent it from happening?

When this happens to off-map artillery, is it because I am using them too much?

Thanks,

Pat


RE: Artillery and no ammo - Huib Versloot - 06-06-2008

As opposed to other units, artillery draws it's supply only from the base ammo level set in the header of the scenario file. There is nothing player can do to help artillery getting supplied. The Arty HQ units might as well be not be on the board.

Huib


RE: Artillery and no ammo - Montana Grizz - 06-07-2008

Thank you Huib,

How do I go about finding out how much ammunition is available to my artillery units?

I can see where it could be important. There have been times when I just fired away early in a game when I should have saved my ammunition for later in the scenario.

Thank you,

Pat


RE: Artillery and no ammo - Montana Grizz - 06-07-2008

I found it Huib,

I've never been in the scenerio editor before.

Pat


RE: Artillery and no ammo - zeiss - 06-07-2008

Scenario editor?

Click on a hex and press 'u' to see the base ammo level in-game.


RE: Artillery and no ammo - keif149 - 06-08-2008

hmmm, know it all Big Grin