Rail Movement - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Rail Movement (/showthread.php?tid=46493) |
Rail Movement - Turner - 07-01-2008 Forgive me but I have to ask, how do you use rail movement? I have units with full movement points remaining at the beginning of the round and try to put them in rail mode but it just won't happen. Does not matter if they are in transport (T) mode or not, they won't go into rail mode. So what am I doing wrong? :( The manual is in .docx format, my office CD is stuck in my other PC with a fried MB (yeah I know). Got a new MB some time ago but haven't been arsed to swap it yet. That's my pathetic excuse anyway. :soap: RE: Rail Movement - FLG - 07-01-2008 33vortex Wrote:Forgive me but I have to ask, how do you use rail movement? I have units with full movement points remaining at the beginning of the round and try to put them in rail mode but it just won't happen. Does not matter if they are in transport (T) mode or not, they won't go into rail mode. So what am I doing wrong? A few thoughts The unit can not be broken The unit has to be on a rail line Check your pdt file (F4) for your rail movement capacity isn't zero, i.e.. Russian Rail Capacity: 20 Axis Rail Capacity: 20 RE: Rail Movement - Mr Grumpy - 07-01-2008 This might be your problem?? :chin: "Furthermore, units can only convert to Rail Mode if they are in a hex containing a valid rail line and their side must have a rail capacity (defined in Parameter Data). " ;) *Looks like FLG beat me to the post* RE: Rail Movement - Turner - 07-01-2008 Oh, just looked at the F4 box (new to me) and it says axis has no rail capacity! lol Thanks guys for helping me figure this out. |