German Company OOB by Lawrence Richards - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +---- Forum: TOC Mod Scenario List (https://www.theblitz.club/message_boards/forumdisplay.php?fid=107) +----- Forum: Bulge 44 Mods (https://www.theblitz.club/message_boards/forumdisplay.php?fid=108) +----- Thread: German Company OOB by Lawrence Richards (/showthread.php?tid=46843) |
German Company OOB by Lawrence Richards - Mr Grumpy - 07-17-2008 German Company OOB
This scenario is a rework of the stock 16_01s scenario. Its major features are to allow most German battalions to break down into companies and to rebalance the game to give the German player a better chance of achieving a victory.Changes made to OOB: 1) Almost all German battalions may now break down into companies. A new component type was introduced: Fallschirmjager Coy. To have a portrait for this new unit type, extract the included BMP file into the directory "German/units" in your B44 directory. 2) For German Panzer divisions, the number of infantry battalions mounted on half tracks has been limited to one battalion per division. (The exception to this was Panzer Lehr which had all of its battalions mounted on half-tracks.) For SS PzG battalions, a new component type was added (SS PzGr (Mot)). In order to have a unit portrait for this new type, you will need to extract the included bmp file into the folder "German-SS/units". 3) A few units were repositioned and an obstacle and an improved position were added around Losheim to slow the Germans down in the drive towards Elsenborn. 4) All E quality German grenedier battalions had their quality raised to D to allow them to stay in the fight a little longer. 5) The soft attack value for German grenedier units was raised from 8 to 10 to make op-fire more effective. They now have the same soft attack value as American infantry units. 6) Fuehrer Begleit Brigade and Fuehrer Grenedier Brigade have been changed from SS to Heer. 7) Several new victory locations were added. The victory levels were also adjusted to make a German victory somewhat more feasible. 8) All supply units were given an AAA value of one. This was done so that the "save movement costs" command would work for these units. Also, German supply trucks/carts had their quality lowered to D to make the German supply situation a little bit tighter (through vehicle breakdown). 9) The Tank battalion of U.S. 4th ID had its TOE strength raised to 36 even though it still enters the game with only 11 Shermans. This will allow the unit to build up to full strength after resting a while and simulates the fact that even though the missing vehicles were in the shop at the start of the offensive, they were not permanently unavailable. 10) Replacement rates for both sides were increased to offset high vehicle breakdown numbers, especially for the Germans. Large Scenario 162 turns, Designer Lawrence Richards. Download Scenario Files Any comments you would like to leave about this scenario can be posted in this thread. |