Mortain - Hitler's Gamble Version 1.02 by Jarrel Crider - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +---- Forum: TOC Mod Scenario List (https://www.theblitz.club/message_boards/forumdisplay.php?fid=107) +----- Forum: Normandy 44 Mods (https://www.theblitz.club/message_boards/forumdisplay.php?fid=109) +----- Thread: Mortain - Hitler's Gamble Version 1.02 by Jarrel Crider (/showthread.php?tid=46874) |
Mortain - Hitler's Gamble Version 1.02 by Jarrel Crider - Mr Grumpy - 07-18-2008 Mortain - Hitler's Gamble Version 1.02
This scenario was developed using the OOB and unit placement from Avalon Hill’s boardgame The Longest Day (TLD), designed by Randall Reed. TLD gives some battalion locations and approximate setup areas for divisions so I have tried to develop the positioning for Normandy ’44 using that as a basis and educated guesses as to where battalions/companies not given specific locations were at the start of the battle. The remnants of the 130 Panzer Lehr Aufklarung Battalion are given as “free setup” in the Avalon Hill game so I have put them in a position that makes sense to me, but may not be historical. If anyone has any information on this unit’s participation in the battle, I would appreciate hearing from them. The panzer divisions in Normandy ’44 have more tanks at full strength OOB than they do in TLD’s OOB and I have tilted tank strength toward the TLD interpretation. The German attack on the night of 6-7 August achieved tactical surprise. Therefore, most of the Allied units begin the game fixed and will become free to move during the 7th. The allies will get an overall command unit (1st Army HQ) on the 8th to simulate their improving command structure during the battle. The Germans have no overall command unit, just two separate Korps (84th and 47th Pz). Recommended Rules Settings: Manual Defensive Fire-No Automatic Defensive Fire-No Optional Fire Results-Either Optional Assault Results-Either Alternative Indirect Fire Resolution-Yes Locking Zones of Control-Yes Alternative Air Strike Resolution-Yes Higher Fatigue Recovery-No Alternative Direct Fire Resolution-Yes Indirect Fire/Air By the Map-No Alternative Assault Resolution-Yes Counterbattery Fire-Yes Artillery Set Up-Yes Night Fatigue-Yes Recon Spotting-Yes No Low Fuel Effects-No Medium Scenario 24 turns, Designer Jarrel Crider Download Scenario Files Any comments you would like to leave about this scenario can be posted in this thread. |