Help - Values for Airmobile Inf in MC - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Help - Values for Airmobile Inf in MC (/showthread.php?tid=47181) |
Help - Values for Airmobile Inf in MC - Red Lancer - 07-30-2008 I am amending the oob for NGP to add ATGM and Mortars to Airmobile Infantry Bns. The problem is the obvious solution isn't what it should be. If I give the ATGM equipped Infantry a designation of Helicopter / Guided Missile it will in effect behave like a ATGM armed Helicopter. I could use Helicopter / Anti Tank but lose the added Guided Missile range factor. With a max range of 2 is this really a problem? The different map symbol doesn't worry me. Likewise for the Mortars - my Helicopter / Mortar fires in travel mode. Does using Helicopter / Arty really matter? Any thoughts much appreciated. RE: Help - Values for Airmobile Inf in MC - CptCav - 08-01-2008 Re: Helicopter / Anti-Tank - make the unit an infantry one with 10 men for each weapon system/gun. Give them whatever Hard Attack Value and Range that you think is appropriate. Re: Helicopter / Mortars - make the unit a heavy weapons type with 10 men for each mortar and give them whatever Soft Attack Value and Range that you think is appropriate. Regards, CptCav RE: Help - Values for Airmobile Inf in MC - Red Lancer - 08-01-2008 Thanks - I'll make those changes. |