RS Philippine scens - Hawk - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: RS Philippine scens - Hawk (/showthread.php?tid=47346) |
RS Philippine scens - Hawk - Mr. Guberman - 08-06-2008 Hawk, I noticed that you and Mike Abberton recently completed my "Mauban" scen. Thanx for continuing to plod through the RS scens, I sent to you years ago...and many kudos to your opponents...too many to name. Thanx, again to all. Those scens were disseminated in draft form...and I do get the gist of what is a common failing of many of my early scens and am working on "them" during the editing process. Just wanted to say that as soon as I finish reworking the East Indies scens, I am planning to start on a revision of all of my Philippine '41-42" scens (~10+ of them already drafted out, most of them already out to the GP). ...and then, in rough draft form..."Slim's defense of Burma '42, from Rangoon to the evacuation to India" (introducing Stillwell's Chinese troops to the OOBs...which has been a major research task) then a plan (!) to start on the Arakan campaign and Burma '43-44"...ha...hopefully someday they will be completed. Working on the rest of the Java scens, right now and the fall of Sumatra. Hope to post another reworked one soon. Hope you guys enjoy, Cheers Curt RE: RS Philippine scens - Hawk - Hawk Kriegsman - 08-07-2008 Hello Curt, We are playing all the RS scenarios in chronological order. So as soon as you do them, send them out. Thanx! RE: RS Philippine scens - Hawk - junk2drive - 08-07-2008 Hi Curt Glad you're back at it. Cole and I are playing one of your new releases. Let me know if you need help with any others. Looking forward to the Burma series. RE: RS Philippine scens - Hawk - Mike Abberton - 08-07-2008 Hi Curt, One suggestion for you as the editing process proceeds. You may want to reduce the number of turns in some of them. Not so much from a playability point of view, but as a purely clerical problem here at the Blitz. When a scenario gets entered into the database, you have to calculate a modified complexity that is equal to the CS Complexity multiplied by the number of turns. The mod. complexity is then used to determine the Size Modifier that calculates how many points are assigned to the players. Some of your scenarios have a lot of turns in them, way more than are necessary to determine a winner. That tends to inflate their SM and therefore the number of points awarded. For example, I entered your Lamon Bay scenario last night. It is a complexity 5 scenario with 100 turns, which makes it a SM 10 scenario. A Major Victory worth 120 ladder points was achieved somewhere around 45 turns, and I used a slower longer attack plan because I knew I had plenty of time. If the scenario had 50 or 75 turns (still plenty of time to use different strategies), it would have had an SM of either 6 or 8, and a Major Victory would be worth 72 or 96 points, which would be more appropriate for the playing time we experienced. Just a thought, Mike |