AP's for elevation changes question. - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: AP's for elevation changes question. (/showthread.php?tid=48486) |
AP's for elevation changes question. - Filthy-Missile - 10-12-2008 Hi guys, I need a little help. Can someone tell me how to account for the AP's used when going up or down on various hex-side elevation changes? Somehow I was unable to find this in the manual. Thanks a lot, Filthy "Dan" Missile!!! RE: AP's for elevation changes question. - XLVIII Pz. Korp - 10-12-2008 Good question my friend and I'll give you the only answer I have, unsatisfactory as it is. The good news is if you select a unit, hit F2 to bring up the info box you will see in the second column under HEXSIDE the additional cost for a unit to move up elevation, and/or any other hexside. The bad news though is my expreience has taught me this info is not always accurate. I believe these are baseline costs that are modified by the ground condition i.e. it costs the base plus a bit more to cross an elevation hexside in mud or snow conditions. Hope that helps RE: AP's for elevation changes question. - deli59 - 10-13-2008 the cost in ap mentioned in UNITS DATA (F2) is for 25m elevation change, so you have to make modifications for your current scenario,depenting on the current scenario elevation differencial I have noticed that in matrix edition ,this cost does not exit at all,any more I hope that i helped sorry for my english |