Fatigue due combat - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Fatigue due combat (/showthread.php?tid=48956) |
Fatigue due combat - Indragnir - 11-18-2008 Hi folks, I'm wondering, we know company units takes (due combat) fatigue x3, Bns fatigue x1... but Task Force?, Combat Command? Kampfgruppe? how many fatigue they take due combat? Bests César RE: Fatigue due combat - Glenn Saunders - 11-18-2008 Indragnir Wrote:Hi folks, The units assigned inthe game are all Companies and Btln so this shouldn't really come up. That said, I think the way the code would work is there components which breakdown from parent units and tehsse would be the ones which sufer the penalty I would think. But you are better off setting up a test yourself so you understand what will happen. ...I'm guessing but it sounds like your trying to get around the Coy BF penalty which is a whole other topic with implications beyond the scope of the thread. ANyway - you should be able to check out the behaviour in a test scn fairly easily. Glenn RE: Fatigue due combat - Indragnir - 11-18-2008 Glenn Saunders Wrote:Indragnir Wrote:Hi folks, No Glenn, I don't want to get around company BF penalty as a whole, I'm trying to simulate what happened at Golan Heights, where in some points small groups of 2-4 IDF tanks battle against massed Syrian tanks (whole battalions) during a day... destroying 5 times their numbers, and trust me, BF is a factor in this simulation. Yes, I'll do a test, I'm really curious. Thank you. RE: Fatigue due combat - Glenn Saunders - 11-18-2008 Indragnir Wrote:No Glenn, I don't want to get around company BF penalty as a whole, I'm trying to simulate what happened at Golan Heights, where in some points small groups of 2-4 IDF tanks battle against massed Syrian tanks (whole battalions) during a day... destroying 5 times their numbers, and trust me, BF is a factor in this simulation. I think there the only way around this would be to make the IDF units such that they don't combine and thus do not suffer the Coy Def Penalty. Of course there is also the new optional rule Quality Fatigue Modifier that would be in the game now after that last update. This might help with the issue. The problem or the situation you are trying to model here is like one I've been discussing off line with some friends re WWII values and Tigers vs Cromwells and Shermans vs Panthers in NW Euurope. Both German tanks have similar defense and when someone tries to model a situation where Tigers slaughter Cromwells, whatever one does to the values changes what are historical results attained in a case where I know on a 7th June ambush the Cdns took our 5 Panthers without a losing a single tank. Very hard to do both situations and keep a level playing field for sure. But back to ME67 - another way to address your IDF issue with this unit and its stand on the Golan could be to make a new IDF component for this "unit that did the impossible" or "the amazing", and assign it values much higher than the norm. I call the "the Michael Wittman type Tiger values". ...anyway - just a thought. I understand now where you are at - and it is very hard to apply mathamatical values, provide variation in results that yield end members that result in such different results. Glenn |