H2H-#16_07s: The Peiper is Paid_Alt by Volcano Man. - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +---- Forum: TOC Mod Scenario List (https://www.theblitz.club/message_boards/forumdisplay.php?fid=107) +----- Forum: Bulge 44 HTH Mods (https://www.theblitz.club/message_boards/forumdisplay.php?fid=141) +----- Thread: H2H-#16_07s: The Peiper is Paid_Alt by Volcano Man. (/showthread.php?tid=49076) |
H2H-#16_07s: The Peiper is Paid_Alt by Volcano Man. - Mr Grumpy - 11-28-2008 H2H-#16_07s: The Peiper is Paid_Alt
West Wall, Dec 16th 1944: The 1st SSLAH Panzer Division was thestrongest fighting unit in the Sixth Panzer Army. Undiluted by any large influx of untrained replacements, it had an available armored strength on Dec 16th of about a hundred tanks, equally divided between Mark IVs and Panthers, plus forty-two Tiger tanks belonging to the 501st SS Panzer Detachment. The road net in the Sixth Panzer Army would not permit the commitment of the 1st SS Panzer as a division, even if two of the five roads allocated the army were employed. The division was therefore divided into four columns or kampfgruppen: the first, commanded by Colonel Peiper, contained the bulk of the 1st Panzer Regiment and thus represented the armored spearhead of the division. The original route for Peiper's KG was Route D assigned by 6th SS Pz Korps. Peiper could not follow the route exactly as given for a variety of reasons. The actual route he took was Losheim, Lanzerath, Honsfeld, Bullingen, Moderscheid, Ligneuville, here the road divided. Peiper had a precisely defined mission: his KG was to seize the Meuse River crossings at Huy, making full use of the element of surprise and driving west without regard to any flank protection. Therefore, his path lay straight ahead, through Stavelot, Trois Ponts, Werbomont, Ouffet, Seny, Huy - a distance of some 50 miles. Only a few short miles to the north lay Malmedy and the road to Spa and Liege. Malmedy and the Meuse crossing sites in the vicinity of Liege, however, were in the zone assigned the 12th SS Panzer Division. Whatever timetable he was using, if indeed he had any precise timetable in mind, his KG was making good progress and the element of surprise, as shown by the lack of any formal resistance, was working to his advantage. This explains why Peiper stuck to this route. This scenario was designed for you to follow in Peiper's footsteps, although having much more information, and hindsight from 50 years ago, may give you an edge. Edited by Volcano Man, medium scenario 38 turns. Designers notes This scenario was altered to allow German and SS panzer and panzer grenadier division as well as corps and army level pioneers to breakdown into companies. This allows more flexibility but still restricts other lower quality axis divisions. *Some of the US 2nd and 99th Infantry Division's artillery was removed on the north edge of the map since they would have been supporting the rest of its division to the northeast. The US 7th Armored Division arrives at its historical time and location on the north edge of the map. Historically it moved south along two routes. The eastern route went through Malmedy-Ligneuville-Recht and the western route went through Stavelot-Wanne-Vielsalm-Poteau. Two combat commands setup northwest of St Vith at Recht and Poteau and a third remained in reserve, defending the supply line through Vielsalm. It is in the allied player's best interest to move the 7th Armored Division to their historical locations rather than falling for the temptation of defending the Warche River crossings from Peiper or else the Axis player can easily take over 500 points from the St Vith area and will probably eventually get across the Warche anyway. I cannot stress enough that the unit ratings are so perticular that the following and exact optional rules must be selected or you could get results that are not intended. This is the case if you are playing a _Alt scenario as a ladder game or running a H2H test on a _Alt scenario. These optional rules are also found in each notes files in the Alt art / scenario pack. Here are the optional rules to be used: *Note* If you are playing an ALT scenario in an older PzC title that does not yet have the Quality Fatigue Modifier optional rule, then just play it without the rule. For the most part, the difference in results are not all that drastic as both sides suffer and benefit equally from the rules use, or non use. That said, the ALT scenarios were created with this rule in mind so when it becomes available you should use it. Click this link to obtain the scenario files Volcano Mods Any comments/feedback can be posted in this thread. |