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#0830_01:Alam Halfa Last Try For The Nile (H2H) - Printable Version

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#0830_01:Alam Halfa Last Try For The Nile (H2H) - Mr Grumpy - 11-28-2008

#0830_01:Alam Halfa Last Try For The Nile (H2H)
El Alamein position, August 30th 1942: Rommel was frustrated by his lack of supplies, receiving only a fifth of the requirement. It would have made sense to withdraw to Fuka to shorten the supply line, but Hitler would not let any of his commanders give up any ground for any reason. On the other hand, he had received some replacements and the two sides were at the most balanced they would ever be in the Desert War. The longer he waited, the more solid the Allies line at El Alamein became, so for Rommel the only alternative was to attack while he still had the strength left to make the attack. Montgomery had used time well to prepare his new command for defense, and this time the Allies would be waiting for the "right hook".

Designer Foul., medium scenario 30 turns.

Designer notes
Version 2.0
This is one of the best scenarios in the Alamein title, but it plays as a H2H game with an Allied bias, so I have attempted to edit the scenario to find parity without losing historical accuracy.
Units
No unit values have been altered, but their releases have as per the following list,
5th Indian Div, this unit is fixed for most of the game to prevent the Allied player moving the formation eastward to occupy the VP hexes on the Alam Halfa ridge, but is on a trigger release should the Axis player attack this part of the line.
2nd N.Z Div, this formation is released slightly later than the stock scenario.
The FJ Bde Ramcke did not take part in this battle, so is fixed for most of the game, but is on a trigger release should the Allied player attack in this direction.
All other formations are as the stock scenario.
Map
There are three major changes on the map,
The VP hex at 33,17 Alam Nayil has been increased to 500, this is to prevent the Allied player from leaving this hex unguarded to protect the Alam Halfa ridge.
The bunkers at 30,21 Deir el Munassib & 34,29 Qaret el Himeimat have been changed to trenches to facilitate DAK’s move eastward (I can find no evidence that a bunker system existed at either location).
Players will note some other minor changes to various hexes.
Rules
Default rules plus Recon spotting and VST are recommended.
Conclusion
I hope these changes will result in a much more balanced game which should be much more enjoyable to play H2H.

Click this link to be taken to the Approved list to download the scenario files Approved Scenario Page


Any feedback/comments on this scenario can be posted in this thread.