Helicopter Fatigue - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Helicopter Fatigue (/showthread.php?tid=49505) |
Helicopter Fatigue - FLG - 12-29-2008 I have noticed that helicopters in travel mode, that do not move, recover fatigue. This strikes me a being incorrect. RE: Helicopter Fatigue - Glenn Saunders - 12-29-2008 FLG Wrote:I have noticed that helicopters in travel mode, that do not move, recover fatigue. I think your reading too much into the detals here. Consider that any ground unit in T mode which doesn't move would recover from Fatigue, then making Helicopters different would require a programing exception which is of course possible if there is a worthwhile reason. But when you think, about turns which last three hours, I doubt these choppers could stay in the air that long anyway. Given that there is enough exceptional programming done for Helicopters, if there is no good reason to look for an exception here, I'd be inclined to leave it as it is. Glenn RE: Helicopter Fatigue - Mike Bowen - 12-30-2008 What might be worth looking at is giving fatigue to helicopters when they move - to simulate repair time following flight time? Also why not add fatigue to artillery when they fire as it is artillery can fire 24/7 and not suffer fatigue. Not that I have read much but a certain Mr Milligan said his battery was shattered at Longstop Hill having fired all day. Mike RE: Helicopter Fatigue - MasnarT - 12-30-2008 but it's a game :) RE: Helicopter Fatigue - FLG - 12-30-2008 Glenn Saunders Wrote:FLG Wrote:I have noticed that helicopters in travel mode, that do not move, recover fatigue. To be honest I am not bothered either way. However, it does allow a helo unit to rest behind enemy lines and still only be targeted by air to air. I personally don't use use my helo's like that and finding an enemy helo unit behind my lines in any mode I consider a bonus. I just noticed something which I thought was wrong and thought I would flag it up RE: Helicopter Fatigue - FLG - 12-30-2008 MasnarT Wrote:but it's a game :) Hmm :chin:, so is snakes and ladders. We choose to play this one because it simulates operational level combat with some realism. Feel free to flame me if you must RE: Helicopter Fatigue - HirooOnoda - 12-30-2008 FLG Wrote:MasnarT Wrote:but it's a game :) I would drop the issue if I were you. We've fought long and hard over helos and it will get you nowhere real fast! RE: Helicopter Fatigue - FLG - 12-30-2008 HirooOnoda Wrote:I would drop the issue if I were you. We've fought long and hard over helos and it will get you nowhere real fast! No plans to take it any further. As I said, just high lighting the issue. RE: Helicopter Fatigue - MasnarT - 12-31-2008 FLG Wrote:MasnarT Wrote:but it's a game :) lol ... i wont |