New title: Musket & Pike : The Renaissance - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Black Powder & Cold Steel (https://www.theblitz.club/message_boards/forumdisplay.php?fid=163) +---- Forum: Musket & Pike (https://www.theblitz.club/message_boards/forumdisplay.php?fid=166) +---- Thread: New title: Musket & Pike : The Renaissance (/showthread.php?tid=50465) Pages:
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New title: Musket & Pike : The Renaissance - Mr Grumpy - 03-06-2009 Not 100% sure if this is the correct place for this post.....:chin: Musket & Pike : The Renaissance Introduction and Overview The Renaissance covers a century of warfare, from the close of the Medieval era to the eve of the Thirty Years War. The period starts with the French invasion of Italy in 1494 with the armies still largely Medieval in weaponry and organization. While firearms and artillery are present on the battlefield they have yet to secure a dominant tactical role. However, by the close of the sixteenth century, traditional missile weapons such as the longbow and crossbow had been supplanted by arquebuses, muskets and pistols, while the proportion of firearms to pike had greatly increased. The pike was once the primary infantry weapon for many armies, often a decisive battle-winner in the hands of professional Swiss and Landsknecht mercenaries. By the close of the period it was retained primarily as a protection against cavalry, a role it continued to perform for another century until the invention of the bayonet made it redundant. Meanwhile, artillery was beginning to dominate the battlefield. With The Renaissance, you can refight the Italian Wars between France, Spain and the Habsburgs, as well as cross swords in the various Anglo-Scottish battles of the 16th century, or lead Ottoman armies against Persians, Mamelukes and Western Christendom. Experience the pike & shot warfare of the French Wars of Religion and the Dutch Revolt against Spanish rule. These conflicts involve a wide range of different troop types and weaponry, providing a diverse and rewarding gaming experience. Features and Scenarios: 112 stand alone scenarios and 5 campaigns to choose from with another 115 scenarios specifically for the campaigns: Dutch Revolution - Flodden - Fornova - French Wars of Religion – Italy Campaign 1515-1525 A wide sampling of battles from small to large actions. 60 unique maps ranging in size from 480 hexes to 76,800 hexes providing ample ground for scenario designers to create their own actions. Scenario Editor so that existing scenarios can be altered or new ones created. Campaign Editor 8 detailed manuals in pdf format, totalling 240 pages Battles include -chronologically- (local names) Seminara, 28 June 1495 Fornova, 6 July 1495 Cerignola, 21 April 1503 Knockdoe, 19 August 1504 Agnadello, 14 May 1509 Ravenna, 11 April 1512 Novara, 6 June 1513 Guingate (Battle of the Spurs), 16 August 1513 Flodden, 9 September 1513 Chaldiran, 23 August 1514 Marignano, 13-14 September 1515 Marj Dabik, 24 August 1516 Raydaniyah, 23 January 1517 Bicocca, 27 April 1522 Pavia, 24 February 1525 Mohacs, 29 August 1526 Wien, 12 October 1529 Solway Moss, 24 November 1542 Cerisoles, 14 April 1544 Boulogne, 21 July 1544 Ancrum Moor, 12 February 1545 Pinkie Cleuch, 10 September 1547 Marciano-Scannagallo, 2 August 1554 St Quentin, 10 August 1557 Calais, 3 - 8 January 1558 Gravelines, 13 July 1558 Dreux, 19 December 1562 St Denis, 10 - 11 November 1567 Langside, 13 May 1568 Heiligerlee, 23 May 1568 Jemmingen, 21 July 1568 Jodoigne, 20 October 1568 Jarnac, 13 March 1569 Moncontour, 3 October 1569 Mookerheyde, 15 April 1574 Gemblours, 31 January 1578 Alcántara, 25 August 1580 Coutras, 20 October 1587 Arques, 21 September 1589 Ivry, 14 March 1590 Turnhout, 24 January 1597 Nieuwpoort, 2 July 1600 Kokenhausen, 23 June 1601 The Renaissance has 2D zoom in and zoom out modes and a large Units.bmp file to represent the vast array of forces covered in this title. This title is the first in a new series of games by John Tiller and his team, called “Musket & Pike”. Fans of the other pre-twentieth century games offered by Mr. Tiller will feel a sense of familiarity in this new engine, but there are also quite a few differences from anything produced before, Engine improvements include: A vastly expanded style of OOB that allows for many attributes to be set on a unit by unit basis instead of globally, such as: Movement allowance Victory point value Melee bonus value Armored value 26 different weapon types, plus a new weapon.dat file allowing customization. Multiple additions to the PDT file for weapon flags such as: Soft & hard targets Reduced melee effectiveness Can fire indirect Single use Requires setup No defensive fire Earthworks, trenches & abattis. Ability to reflect army coalitions of 8 to 7, with a maximum of 3 to 2 armies facing off in any given OOB . RE: New title: Musket & Pike : The Renaissance - Xaver - 03-06-2009 OOOOOO great title, i want it, when i contact with my dealer i buy it A little question, in a spanish forum of wargames a mate ask if the game only have 2D, you dont say nothing about 3D view.... when Rahamy put the entry in his blog i ask him for more information :whis: PD: command the Tercios in Flandes is a great notice, and as i can see the game use the napoleonic engine (SB SCW arent in my house because dont like the engine) great look hava the game :bow: PD2: more information pleeeeease :hissy: RE: New title: Musket & Pike : The Renaissance - Glenn Saunders - 03-07-2009 Xaver Wrote:A little question, in a spanish forum of wargames a mate ask if the game only have 2D, you dont say nothing about 3D view.... when Rahamy put the entry in his blog i ask him for more information :whis: I am petty sure (but not 100% certain) that is is 2D only. I loaded the game and had a quick look - didn't see any 3D for sure. Glenn RE: New title: Musket & Pike : The Renaissance - Xaver - 03-07-2009 Thanks Glenn, Rahamy answer me in his blog, the 3D work isnt finished, say that they can upload it when end it, like in a SB title. PD: when i leave the carnage of "Perros Ingleses" (British Dogs) in ETW i expects buy Renacimiento :whis: RE: New title: Musket & Pike : The Renaissance - Nikb - 03-09-2009 I'm very much excited by this title. Ordered this morning. Good question about the graphics. I was wondering that myself. It definitely needs 3d graphics. I tend to use a mix of 3d and 2d when playing all but Squad Battles when playing the Tiller titles. To me the 3d in the Nappy series is a big plus. By the sound of it the 3d are going to be added in a later patch which is good. The spread of scenarios in this title is impressive. Can't wait to see how it plays out. RE: New title: Musket & Pike : The Renaissance - Xaver - 03-09-2009 Hi Nikb, a little question, you use 3D art work for Nap??? if you dont use it see the link ;) http://forums.gamesquad.com/downloads.php?do=file&id=1966 PD: there are other grafic mod made by Lee Scott but is missing :mad: RE: New title: Musket & Pike : The Renaissance - Xaver - 03-11-2009 Well, my game is in the way, expect pirates dont intercept the galleon where is coming the game from the "New World" :whis: RE: New title: Musket & Pike : The Renaissance - alaric99x - 03-11-2009 Xaver Wrote:Well, my game is in the way, expect pirates dont intercept the galleon where is coming the game from the "New World" :whis: You shouldn't have a problem, unless the boat is going past the coast of Somalia. RE: New title: Musket & Pike : The Renaissance - Xaver - 03-11-2009 Ummm i dont ask if the Galleon use the Philipines rute or the Atlantic rute... but i expect they have arcabuces and can defeat Somalian pirates RE: New title: Musket & Pike : The Renaissance - Elxaime - 03-15-2009 I love the era, but will hold off buying until the 3D graphics are in. For all pre-modern games I use 3D as first view, and it would be a double shame not to have 3D for this era when armies were so colorful and distinctive looking. |