New EF Scenario: A Deadly Meet - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +---- Forum: H2H Productions | CS (https://www.theblitz.club/message_boards/forumdisplay.php?fid=58) +----- Forum: Archived H2H Productions Threads (https://www.theblitz.club/message_boards/forumdisplay.php?fid=245) +----- Thread: New EF Scenario: A Deadly Meet (/showthread.php?tid=51375) Pages:
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New EF Scenario: A Deadly Meet - Kool Kat - 05-16-2009 Hi Gents: I've tried my hand at CS scenario design! :smoke: Just submitted / uploaded the scenario files to H2H Productions. ** A Deadly Meet Mike West 10 July, 1943 [48km NE of Orel]: [H2H] [FIC] [GD]: A German reconnaissance battalion (reinforced); attached to the Ninth Army, is given the task to overcome the "reported" Russian small covering groups located on the left flank, in support of Operation Citadel (Battle of Kursk). However; instead of meeting light resistance, German Kampfgruppe "Steudtner" runs head long into a similar Russian force; attached to the 3rd Tank Army, probing west. To add insult to injury, the Russians have pressed into service captured German equipment. Soon the Germans will be on the "receiving end" of their own tank cannons! A most deadly meet! This is a small (Size Mod = 2) East Front Meeting Engagement scenario. RE: New Scenario Designer! - Jason Petho - 05-16-2009 Scenario Design... your new addiction. Welcome to the club! Jason Petho RE: New Scenario Designer! - Dan Caviness - 05-16-2009 Mwest: Welcome to the club. Scenario creation is it's own reward, but having it validated via H2H is even better, since you get great feedback and improve your product. As for how long it takes, how much testing, and prospective opponents it's up to you to drum up beta testers. For a game like yours, relatively small size, I think you'll be able to get testers with little problem. I'm up to my ears at present...or I'd volunteer to help you out. I am downloading it and after I take a good look I'll pm you to compare notes. Again...welcome... Dan RE: New Scenario Designer! - Herr Straße Laufer - 05-18-2009 Mike, I got your back here. I'll get started later today. RR RE: New Scenario Designer! - Kool Kat - 05-19-2009 Ed: Thank you sir! :cool: RE: New Scenario Designer! - Kool Kat - 05-20-2009 Gents: We have four (4) test games underway! Preliminary game "snippets" from test players are that German / Russian point totals remain relatively "even" when a "conservative" stance is adopted by each player. No significant "unbalanced" elements identified. Other items: I've cleaned up the map labels for the scenario. Looking forward to the end game test reports! :smoke: RE: New EF Scenario: A Deadly Meet - Kool Kat - 05-23-2009 Gents: Update on the playtesting: * Test reports starting to trickle in. * Victory conditions will need to be adjusted. Decisive Victory not possible. Hope to get current round of testing complete in about a week and then make appropriate scenario revisions. Many thanks to all the playtesters! :bow: RE: New EF Scenario: A Deadly Meet - Kool Kat - 05-28-2009 Gents: We have five (5) test games underway! Hopefully will wrap up the current round of testing this week? Also, any CS players who wish to download and take a "look" at "A Deadly Meet" - please do! Would be interested in your initial impressions - OOBs, terrain, etc. Thanks! :smoke: RE: New EF Scenario: A Deadly Meet - Kool Kat - 05-28-2009 Gents: Update on the play testing: * Objective Hex (11,15) point value will be adjusted from 25 to 50 points * Major Victory value will be reduced from 300 to 200 points. All other victory point values will remain the same. * Game length will be reduced from 15 to 12 turns. * Some playtesters have asked for reinforcements. That proposal is under consideration. Many thanks to all the playtesters! :bow: RE: New EF Scenario: A Deadly Meet - Kool Kat - 05-31-2009 Gents: Update on play testing: * Two end game test reports submitted * Objective Hex (11,15) point value will be adjusted from 25 to 50 points (Russian controlled) * Objective Hex (16,18) point value will be adjusted from 25 to 50 points (Russian controlled) * Major Victory value will be reduced from 300 to 200 points. All other victory point values will remain the same. * Game length will be reduced from 15 to 12 turns. * Reinforcements not needed, especially with game length being reduced to 12 turns Many thanks to all the playtesters! |