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New EF Scenario - "Plug a Hole!" - Printable Version

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+----- Thread: New EF Scenario - "Plug a Hole!" (/showthread.php?tid=51811)



New EF Scenario - "Plug a Hole!" - Kool Kat - 06-18-2009

Gents:

I have uploaded a new East Front scenario creation to H2H Productions and it is ready for play testing! Big Grin

I have played an initial test game against a human opponent and have made some revisions based on his feedback.

Try out this new scenario with some of your regular opponents!

Hope this sparks your interest.

Plug a Hole!
26 June, 1944
Mike West

[10km E of Mogilev]: [H2H] [HISB] [GD] : In the decisive battle of the summer, 166 divisions of four Russian army groups attacked German Army Group Center at six separate points in Belorussia, with orders to sweep toward Minsk. (Operation Bagration) The German plan was to tie down Russian strength with do-or-die stands at four towns: Vitebsk, Orsha, Mogilev and Bobruisk. On June 26th, General Zakharov's Second Belorussian Front and units of the Third Belorussian Front attacked the fortified towns of Orsha and Mogilev, supported by ground attack aircraft of the Fourth Air Army. Two divisions of General Kurt von Tippelskirch's Fourth Army were destroyed and the remainder were falling back in chaos and confusion. Tippelskirch ordered one of his reserve units, the Feldherrnhalle Panzer Grenadier Division to rush forward and plug "the hole east of Mogilev." The division commander, Major General von Steinkeller, promptly reported; "Precisely what hole are you supposed to stop? We've got nothing but holes here." It was going to be a long and bloody day for the panzer grenadiers.

"Plug a Hole!" is a Complexity 4 meeting engagement / delaying action that features significant AFV assets, infantry, self propelled artillery, and aircraft (Russian only). Victory conditions are dependent on units destroyed and exited (Russian only). Terrain is ideal tank country with some hills, orchards, scattered woods, and a paved road that intersects the middle of the battlefield. To win, the German must delay the Russian from exiting the map while inflicting Russian casualties. On the other hand, the Russian must advance forward, extract his own German casualties and push to exit his units in order to win. [ALL: N EA: N VV]

121 units total
No reinforcements
20 turns
8x ground attack aircraft (Russian)
German moves first

Register and download "Plug a Hole!" game files here


RE: New EF Scenario - "Plug a Hole!" - Herr Straße Laufer - 06-18-2009

I've played this from both sides and have restarted using the latest update.

A serious map that gives endless possibilities for both the offense and defense ... for both sides. Eek
Interesting unit mix.
With only dead enemy points and exited units the Russians have a challenge. But, with the mix of big guns and the quick moving T-34's that they face, the Germans are equally challenged. :kill:Whip

To all CSer's, please test this and provide Mike with some feedback. It's a lot of fun in a small package. :smoke:

cheers

RR


RE: New EF Scenario - "Plug a Hole!" - Otto von Blotto - 06-20-2009

I am just starting a game against an old sparing partner, looks good, well done mike. cheers


RE: New EF Scenario - "Plug a Hole!" - Kool Kat - 07-15-2009

Plug a Hole! play testers: Big Grin

Please look to finish your remaining test games this week (July 13 - 19).

Once you submit your game reports, I need to make minor tweaking to the scenario files... and then I believe we'll have a "H2H Worthy" scenario! :smoke:

Many thanks to all play testers! cheers