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WSF command range heads up! - Printable Version

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WSF command range heads up! - Mr Grumpy - 06-24-2009

Guys,
For anyone playing this new title here is a tip that is not covered in the rules, WSF has "blocked" hexsides which i have found also block the command radius of a HQ just like a ZOC does!! :(

Came as a big shock when half of my force was found to be "detached" on my second move! :hissy:

If anyone who has TFB reads this can they tell me if there are any blocked (non beach) hexsides in that title?? :chin:


RE: WSF command range heads up! - Glenn Saunders - 06-24-2009

There are many Blocked Beach Hexsides on the master map - for instance between the area from GOLD beach to OMAHA in Normandy for instance. Not sure what scn you were playing where it became a problem but you could send me the file if you lke.

Also - not sue how Command range figures into this map thing either


RE: WSF command range heads up! - Mr Grumpy - 06-26-2009

File sent.............:chin:


RE: WSF command range heads up! - Glenn Saunders - 06-26-2009

File recieved - showed units 4 and 5 hexes away from an HQ with a Command range of 6.

One of the effects or Modifications to Command range as defined inthe DOCs is
• The command radius of a headquarters unit Effectiveness. That is, if the Effectiveness of
50%, then its command radius is only 50% of nominal. • When a headquarters is Entrained or Embarked, its command radius.

In this example the HQ has 80% effectiveness.
80% of 6 is 4.8 and as per Johns way of handling fractions in the game - it is normally FRD or Fractions rounded down so the effective command range of the HQ unit is 4 hexes

Glenn


RE: WSF command range heads up! - Hoyt Burrass - 06-26-2009

Hey Glenn,

does the command range button on the menu bar show the reduced range when clicked?


RE: WSF command range heads up! - Mr Grumpy - 06-27-2009

Glenn Saunders Wrote:File recieved - showed units 4 and 5 hexes away from an HQ with a Command range of 6.

One of the effects or Modifications to Command range as defined inthe DOCs is
• The command radius of a headquarters unit Effectiveness. That is, if the Effectiveness of
50%, then its command radius is only 50% of nominal. • When a headquarters is Entrained or Embarked, its command radius.

In this example the HQ has 80% effectiveness.
80% of 6 is 4.8 and as per Johns way of handling fractions in the game - it is normally FRD or Fractions rounded down so the effective command range of the HQ unit is 4 hexes

Glenn
Ah, thank you very much Glenn, so the possible issue here is that the HQ counter shows 6 hex range even when the effectiveness is less than 100% (reducing the range) and the second issue is that i did not check the HQ effectiveness before i asked the question!! LOL :rolleyes: