Computer - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Campaign Series (https://www.theblitz.club/message_boards/forumdisplay.php?fid=8) +--- Thread: Computer (/showthread.php?tid=52455) |
Computer - K K Rossokolski - 08-09-2009 I have just completed a historical Bn size RS scen of a cavalry skirmish on the disputed Mongolia/Manchukuo border in 1939. Size 3, simple map, OOB nothing elaborate...cavalry, horses and carts, one scout car, two leaders, leaders, no air. Game is entirely JTCS, no old RS input Playing a test game against myself, first turn OK, second move up two cav elements, dismount, try to move the lads up a hex to shoot, the first one vanishes, get a couple of flags first about failure to create bitmap surface.....running3d35.bmp, then a smaller flag about a failure to stretch bitmap surface. Then the error need to close down signal, and the green screen Error signature includes is.exe, offset 0047f 4b. There is a window with many lines of stuff, which seems to be an error report but has no indication of it sending. Any thoughts? RE: Computer - Jason Petho - 08-09-2009 K K Rossokolski Wrote:I have just completed a historical Bn size RS scen of a cavalry skirmish on the disputed Mongolia/Manchukuo border in 1939. Size 3, simple map, OOB nothing elaborate...cavalry, horses and carts, one scout car, two leaders, leaders, no air. Game is entirely JTCS, no old RS input Playing a test game against myself, first turn OK, second move up two cav elements, dismount, try to move the lads up a hex to shoot, the first one vanishes, get a couple of flags first about failure to create bitmap surface.....running3d35.bmp, then a smaller flag about a failure to stretch bitmap surface. Then the error need to close down signal, and the green screen Error signature includes is.exe, offset 0047f 4b. There is a window with many lines of stuff, which seems to be an error report but has no indication of it sending. As a temporary solution, you could copy and paste one of the other running3d##.bmp files and rename it as running3d35.bmp That should fix it. The the running3d35.bmp is the animation that shows infantry running from one hex to another, there is little difference between them apart from colour. Jason Petho RE: Computer - K K Rossokolski - 08-10-2009 Thanks, JP. I presume you mean another file from the RS directory? I doubt the colour will matter, as it is hard to think that dress regulations were strict in the PRM Border Guards...but who knows? RE: Computer - Jason Petho - 08-10-2009 You bet, from the RS directory, although one from either EF or WF will work equally as well. Jason Petho |