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Vietnam 1.06 update released - Printable Version

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Vietnam 1.06 update released - TheBigRedOne - 12-17-2009

http://www.hpssims.com/Pages/updates/up_SB/up_sb.html#Vietnam

Have no idea how this will affect IronX's RSoE Mod, or if it will at all.

NOTE: Starting with this version, no CD-check is performed by the
main program and all documentation is supported only in PDF format,
available from the Help menu in each application.

Changes for Vietnam 1.06
- Note: this update has support for the Alternate Graphics option in
the Settings Menu.
- Added Weapons Off option under View Menu to hide discarded weapons on
the map.
- Fix for documentaton regarding wire cutters and mine clearing weapons
to reflect the change that these weapons are now "fired" in their own
hex to attempt to clear obstacles and mines.
- Added a black bar on left side of counter for crews with heavy weapons.
- Added a black bar on the top side of the counter for crews with
engineering weapons (mine clearing or wire clearing).
- Added showing of enemy fire losses for units in the open.
- Added ability to specify multiple sets of AI orders in a scenario.
- Added new Capture victory point feature.
- Added Stun Weapon feature.
- Added weapon timer feature that allows specified weapons to use a timer
and detonate automatically when the timer reaches 0.
- Added an Armor Assault Modifier for vehicles assaulting infantry in
Clear hexes.
- Added ability to move columns of units by holding down the Alt key when
moving.
- Added Political Officers (see Leaders Section of Users Manual).
- Added Cratered movement cost and protection values.
- Terrain height in Destroyed hexes is half normal and Destroyed hexes
prevent road movement into them.
- Change so that Demolition and Clearing load effects only affect target
hex when applied to Indirect Fire loads.
- Fix for Bunker/Pillbox facing limitation and helicopter spotting bugs.
- Added option for using alternate graphics when installed (see Options
Menu).
- Change so that Protection value reported in Hex Info area includes any
hexside features such as Gully or Stream.
- Added a probability to Withdrawals.
- Added a "Hull Down" feature for vehicles which can be added in the
scenario editor and which results in 1/2 fire against those vehicles
when firing on the vehicles from the front and from the ground.
- Fix for some screensavers causing game to go blank.
- Added ability for Objectives to be defined as Collateral with points
awarded for enemy fire into those hexes.
- Added reliability 'X' for loads, weapons, and vehicles.
- (Editor) Added ability to specify alternative arrival hexes for
reinforcements.
- (OB Editor) Added ability to define Teams as part of a Squad
organization.
- (Database Editor) Added ability to list unused loads and vehicle weapons
(see File Menu).