S42 Game observations on possible bugs and a new suggestion on pontoon bridges - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: S42 Game observations on possible bugs and a new suggestion on pontoon bridges (/showthread.php?tid=54085) Pages:
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S42 Game observations on possible bugs and a new suggestion on pontoon bridges - cavalry corps - 12-29-2009 In my current game of PBEM S42 ALT we are upto turn 136 I have a couple of points Observations on game mechanics - problems Axis Engineers do not seem to be able to ferry foot units over rivers as it says in the rules. I have a situation where a lot of trapped Rumanians are going to die now Units adjacent to ferries cannot destroy them even though it says so in the rules – again casing me a big problem I have a suggestion about pontoon bridges I have on more than one occasion crushed a Russian crossing and reached the pontoon bridge . It would a be a prudent idea that pontoon bridges are destroyed in a turn where an enemy unit ends up adjacent the bridge or at least has a chance to blow it up As of now these bridges are more permanent than the ones on the map and that is wrong I would also suggest pontoon bridges are damaged or destroyed in storms Any comments welcome Regards Michael Smith RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - Dog Soldier - 12-29-2009 If the river is a hex and not a hex side, then the engineers need to have the "Has Boats" capability to ferry. IIRC, there was an issue with the Damage Ferry Menu Command when the ferry was in a full water hex as opposed to the ferry on a river hex side. I thought this was addressed in a patch. Pontoon bridges have to be "maintained" by an engineer unit which can be placed at the end of the pontoon bridge blocking movement off the bridge. An enemy unit would have to destroy or break the friendly engineer to exit the pontoon bridge. Doing so would destroy the bridge, leaving the enemy unit isolated on the wrong side of the river. How does this make pontoon bridges more permanent? Again, the engineer unit tied to the bridge and unable to move away is assumed to be taking care of the duties to keep the bridge open to traffic. Storms up river, even off map would be a threat. This is abstracted by tying the engineer unit to maintaining the bridge. and not being able to perform any other duties or movement. Dog Soldier RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - James Ward - 12-29-2009 cavalry corps Wrote:I have on more than one occasion crushed a Russian crossing and reached the pontoon bridge . It would a be a prudent idea that pontoon bridges are destroyed in a turn where an enemy unit ends up adjacent the bridge or at least has a chance to blow it up You can always abandon the bridge if an engineer built it. RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - cavalry corps - 12-29-2009 James Ward Wrote:cavalry corps Wrote:I have on more than one occasion crushed a Russian crossing and reached the pontoon bridge . It would a be a prudent idea that pontoon bridges are destroyed in a turn where an enemy unit ends up adjacent the bridge or at least has a chance to blow it up James its not my bridge I have eliminated the units that have crossed so now I would like to destroy the bridge I can use 1/3 of my MP to destroy a railway but I can do nothing to harm a pontoon bridge ??? Cav RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - cavalry corps - 12-29-2009 Dog Soldier Wrote:If the river is a hex and not a hex side, then the engineers need to have the "Has Boats" capability to ferry. RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - cavalry corps - 12-29-2009 cavalry corps Wrote:In my current game of PBEM S42 ALT we are upto turn 136 I am checking to see if none of the units trying to be ferried were not disrupted , I know the engineer is not disrupted - that maybe my guff as I have not done it before but it was not the main point of my post anyway ( if so I apologise for wasting your time ) That was about full hex ferry blowing mainly and about the idea that pontoon boxed should not be allowed unless you control both hexes that the bridge connects to. In my game despite retaking the crossing I cannot get rid of the bridge ( unless the engineer gets broken but at 1 hex range vis for the last 20 turns I cannot see it anyway ) Cav RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - cavalry corps - 12-29-2009 I re loaded the old turn and non disrupted units can cross so it must be me but i am pretty sure ( very sure ) the first time I tried it they would not. It must be my error some how. As I say I cannot prove it now so I withdraw that particular issue Cav RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - James Ward - 12-29-2009 cavalry corps Wrote:James its not my bridge I have eliminated the units that have crossed so now I would like to destroy the bridge I can use 1/3 of my MP to destroy a railway but I can do nothing to harm a pontoon bridge ??? Then you'd need to break the unit maintaining it though if it's a full hex bridge you might not want to do it from the bridge.:) RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - Volcano Man - 12-29-2009 Doesn't Stalingrad use the wired bridge feature? I could be wrong, but if so then you may not be able to destroy a ferry if the wired bridge rule is used (I am probably wrong though). RE: S42 Game observations on possible bugs and a new suggestion on pontoon bridges - James Ward - 12-29-2009 Volcano Man Wrote:Doesn't Stalingrad use the wired bridge feature? I could be wrong, but if so then you may not be able to destroy a ferry if the wired bridge rule is used (I am probably wrong though). Yes it does use wired bridges. |