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A pair of doubts - Printable Version

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A pair of doubts - P.Ako - 03-03-2010

First one: Is it possible to somehow mod the AI of the game?

Second one: Is it possible naval combat within this engine?


RE: A pair of doubts - Volcano Man - 03-03-2010

In regards to the first, the only thing you can do for the AI is just give them orders -- you can't really do anything beyond this.

In regards to the second, well, that depends. You can surely have situations where naval units can fire on each other, but since they act like artillery units then they would essentially be artillery units firing at each other either indirectly (beyond visibility range) or directly (within LOS). So, it might not be "realistic" is so much of what naval requirements would need, but I think it will work as long as the attack and defense ratings are reasonable.


RE: A pair of doubts - P.Ako - 03-03-2010

(03-03-2010, 07:17 AM)Volcano Man Wrote: In regards to the first, the only thing you can do for the AI is just give them orders -- you can't really do anything beyond this.

In regards to the second, well, that depends. You can surely have situations where naval units can fire on each other, but since they act like artillery units then they would essentially be artillery units firing at each other either indirectly (beyond visibility range) or directly (within LOS). So, it might not be "realistic" is so much of what naval requirements would need, but I think it will work as long as the attack and defense ratings are reasonable.

Really? can't the AI be moded to make it to blow bridges more oftenly (and inteligently)? :(

And about the naval combat.. yes i suppose that it is like you said, but it would count as points because there's a gap for "naval losses" in the victory panel.


RE: A pair of doubts - Glenn Saunders - 03-03-2010

Yes - you can assign the AI bridge orders to build, dismantle or blow bridges, but you feature is hidden under the A/I menu in the scn editor.