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Midway A/I - Printable Version

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Midway A/I - jonnymacbrown - 03-22-2010

The program is ruthlessly efficient. It's beating the crap out of me. I've found the only way I stand a chance is to play at normal speed. The faster the game goes, the shorter the time for a human to react and think. The A/I makes its computations equally well irrelevant of game speed. jonny:conf:


RE: Midway A/I - jonnymacbrown - 03-22-2010

(03-22-2010, 09:57 AM)jonnymacbrown Wrote: The program is ruthlessly efficient. It's beating the crap out of me. I've found the only way I stand a chance is to play at normal speed. The faster the game goes, the shorter the time for a human to react and think. The A/I makes its computations equally well irrelevant of game speed. jonny:conf:
The whole game is about spotting the enemy carriers first and getting in the 1st strike. Historically, the defense was not equivalent to the offense in WWII carriers battles until the later stages when the Japanese naval air arm was depleted. The game seems to reflect this perfectly. I've been playing the Americans and when the Japanese spot me it's all over: Maximum CAP doesn't make a damn bit of difference. jonny:angry: