Wanted FitE (with some rules) Axis Op - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: The Operational Art of War (https://www.theblitz.club/message_boards/forumdisplay.php?fid=15) +--- Thread: Wanted FitE (with some rules) Axis Op (/showthread.php?tid=55560) |
Wanted FitE (with some rules) Axis Op - Panama - 04-30-2010 Wanted, Axis player for FitE with these rules: Recon set to zero (0). Soviet player (me) is obliged to attack at every opportunity for the first three turns. 10th and 3rd Armies cannot leave the Bialystok bulge until turn 3 but they can move within that area. (I'll mark it off). Soviet starts at 100 shock. Only regiment or larger units can enclose a pocket/encircle a unit. MP units and corp or higher units stay in the rear area. Also can't be used to close pockets/trap units. Both side must make their best and most honest effort to have a continuous line (zoc or unit) from top to bottom. NKVD border units (marked MP) must disband by turn ten at the latest and cannot reconstitute. Fortified area units cannot move and cannot reconstitute (they were bunkers for cryin out loud). They can be disbanded by the Soviet player (me again ). Soviet (hey, me) air units must have a combat mission assigned always. The Soviet (guess who) will not willingly give Mother Russian land to the Axis pigs,er, player, ever. Unless it makes sense to retreat to avoid a Bad Situation. If this sounds like your cup of tea or have some suggestions of your own let's negotiate. As we play please make suggestions as to how we can make the game better. Working on a full redo and want to see how these things above work out. |