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Clearing Rubble - Printable Version

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Clearing Rubble - tquinn - 08-24-2010

Can someone please tell me:

1. How to clear rubble with engineers?

2. Where this info is in the manual?

Thanks


RE: Clearing Rubble - Philippe - 08-24-2010

1) To clear rubble, move an engineer onto a rubble hex. I believe it works exactly like mine clearing.

2) You can find this at the beginning as well as towards the end of the section on engineers.


RE: Clearing Rubble - P.Ako - 08-24-2010

(08-24-2010, 03:36 PM)Philippe Wrote: 1) To clear rubble, move an engineer onto a rubble hex. I believe it works exactly like mine clearing.

2) You can find this at the beginning as well as towards the end of the section on engineers.

Nope, you have to move them into a RUBBLE hexagon and then select Engineer-> Clear mines or Rubble.


RE: Clearing Rubble - tquinn - 08-24-2010

Sorry but I should have told you that I can't find the way to do it in France '14. I see no mention of how to remove rubble in the this game's manual. I'll try your method. The manual should be updated.


RE: Clearing Rubble - Nitram Draw - 08-24-2010

I don't think you can clear rubble in 1914. Engineers are much more limited in this title.


RE: Clearing Rubble - Doctor - 08-24-2010

(08-24-2010, 11:10 PM)Nitram Draw Wrote: I don't think you can clear rubble in 1914. Engineers are much more limited in this title.

That is correct. The Campqaign Notes discuss the limitations of engineer units during the period.


RE: Clearing Rubble - Volcano Man - 08-25-2010

Ah, OK, you are talking about F14. P. Ako was describing how it works in PzC and MC which is correct.

As Nitram Draw and Doctor said, the engineers are limited in what they can do in F14. It is rationalized that the engineers of the period did not have heavy equipment to move mounds of rubble so this is beyond the scope of a scenario (cleared rubble is something that is only set in the scenario editor). Hope that helps.

Note: Actually, there seems to be an error in the user.pdf manual. It appears to say that rubble can be cleared (on page 13 in the section about Rubble, where as engineers cannot do it in this series. That part of text must of been accidentally left in there from similar section in from the PzC manual. I will see if that can be fixed in the next user.pdf manual in the next update, plus I should mention something about it in the notes.pdf manual. Sorry about the confusion.


RE: Clearing Rubble - cazart! - 08-27-2010

(08-25-2010, 05:48 AM)Volcano Man Wrote: It is rationalized that the engineers of the period did not have heavy equipment to move mounds of rubble so this is beyond the scope of a scenario (cleared rubble is something that is only set in the scenario editor). Hope that helps.

Even in the course of a massive campaign? I would think that there could be a small chance that an engineer battalion could clear a path through RUBBLE to make it Rubble. (And so regain movement along a road - an important aspect at night.)

Is it not in the engine, or simply not turned on via pdt? (No game handy)


RE: Clearing Rubble - Mr Grumpy - 08-27-2010

I think the logic being used here is that in WW2 PzC clearing rubble takes a hell of a long time and that is when the engineers had heavy equipment such as bulldozers, so it follows that WW1 engineers using only shovels and pickaxes would take far longer and within the time frame of the game would not be able to clear rubble? :chin:

But that is just my personal take on this, i have no evidence to go on. ;)


RE: Clearing Rubble - Volcano Man - 08-27-2010

(08-27-2010, 02:09 AM)cazart! Wrote:
(08-25-2010, 05:48 AM)Volcano Man Wrote: It is rationalized that the engineers of the period did not have heavy equipment to move mounds of rubble so this is beyond the scope of a scenario (cleared rubble is something that is only set in the scenario editor). Hope that helps.

Even in the course of a massive campaign? I would think that there could be a small chance that an engineer battalion could clear a path through RUBBLE to make it Rubble. (And so regain movement along a road - an important aspect at night.)

Is it not in the engine, or simply not turned on via pdt? (No game handy)

Hmm, well, it depends on what you define as a "massive campaign". A campaign of several hundred turns is a long time, sure, but I don't imagine that you would be clearing rubble in a campaign from start to finish? I just don't see units of men (with maybe some horses to help them) in World War One picking up and moving mounds of rubbled buildings in one week, two weeks or a full month to be honest (maybe a village yes, but not towns and cities) - but it is quite difficult to say, they would normally have construction type units doing nothing but that for many months behind the lines, not combat engineer units clearing out rubble in a day. I just didn't want said engineer units to have heavy earth moving capability which is something that they clearly could not do and, to me at least, it doesn't fit the "feel" of the era. I mean, even if a World War Two engineer did not have bulldozers and the like, they still had trucks and other heavy equipment at their disposal if need be.

Still, I admit it is pushing it the longer the campaign progresses, but you might notice that some of the "rubble" from the early campaign is in fact cleared in the Race to the Sea campaign. ;) So, as long as I keep it reasonable on clearing old rubble from new campaigns then it should be reasonable. Only time will tell I suppose.