The "n" key - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: The "n" key (/showthread.php?tid=56910) |
The "n" key - tquinn - 09-25-2010 One of the most useful hotkeys is the "n" key which advances to the next unit (or stack if "alt-n" is pressed). In large scenarios it can be indispensible for ensuring orderly movement since it advances top to bottom/left to right. However, whenever the game is saved and closed and then re-opened, the "n" function resets to the topmost/leftmost unit that has not expended its movement points. This can result in wasted time, "n-ing" through scores/hundreds of units before finally reaching the one you want to begin with. Is there a way to enable a player to select a "start unit" to avoid this? All Tiller games have this function. I am currently playing F'14 HBTLF with nearly 2,000 units to move/fire. This would be a functionality crowd pleaser in my house. |