Movement point confusion - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Movement point confusion (/showthread.php?tid=58379) |
Movement point confusion - Liebchen - 03-14-2011 I thought I knew how to move units, but this one's got me scratching my head. The ground condition is soft, and a motorized unit in T mode who has 26 remaining movement points cannot seem to move a single hex along a secondary road, up a 20 meter grade. By my calculation, this should cost 10 MPs, calculated as: 5 (secondary) x 1.5 (soft) = 8 + 2 for the grade = 10 So why can't this unit, who has 26 MPs left, move to that hex? What am I missing? Here are snapshots of all of the relevant data. Note the grayed out village hex:[attachment=3158] Never mind, I figured it out. It's the stream, which costs 20 MPs. (Doy!) RE: Movement point confusion - Dog Soldier - 03-14-2011 Streams will do it alright! Dog Soldier RE: Movement point confusion - Volcano Man - 03-14-2011 Yeah, it is hard to tell from the tiny image but it looks like a stream is there with no bridge. If so, that is +20, then the change in elevation is +10 or more. RE: Movement point confusion - Liebchen - 03-16-2011 Pretty sure that the elevation change only costs +2, since it was only a 20 meter elevation and the pdt said +10/100 meters. Isn't this prorated? ...and what about the fact that there's a secondary road there? Shouldn't the T mode negate the stream in favor of this road? RE: Movement point confusion - Dog Soldier - 03-16-2011 No, if there is no bridge, then think steep banks and a ford is all you have on a secondary road. Even if the banks were shallow, the stream bed could be mushy. Either way it would be slow going to get a full unit across the hex side. Dog Soldier |