Quick, but dumb, question! - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Tiller Operational Campaigns (https://www.theblitz.club/message_boards/forumdisplay.php?fid=11) +--- Thread: Quick, but dumb, question! (/showthread.php?tid=58695) |
Quick, but dumb, question! - larsonney - 04-27-2011 I am sure this is easy to find in the rules, but I am looking for a quick answer from my Blitz friends! If you have an unit attempting to dig-in on a dusk turn...and on your next turn (a night turn) that unit is still digging in, does it gain fatigue for that night turn if you cancel the dig-in order & do nothing else with it? Thanks...Jon RE: Quick, but dumb, question! - Volcano Man - 04-27-2011 Yes, AFAICR, digging in keeps the unit from resting and will accumulate night fatigue if you are using that optional rule. RE: Quick, but dumb, question! - Ricky B - 04-27-2011 But specifically for a unit that has the digging in cancelled during your turn, I don't think it would get fatigue as it would show as not using any movement and wouldn't be checked for digging in. But without a test of it I am not sure. Rick RE: Quick, but dumb, question! - Mr Grumpy - 04-27-2011 Yup don't dig in at night unless that IP/trench is vital or the unit has very low fatigue assuming the night fatigue OR is being used. ;) RE: Quick, but dumb, question! - larsonney - 04-27-2011 (04-27-2011, 05:01 PM)Foul. Wrote: Yup don't dig in at night unless that IP/trench is vital or the unit has very low fatigue assuming the night fatigue OR is being used. ;) Right...I knew this. I was trying to determine if a unit that was digging in the previous turn was not successful, if you cancel the dig-in order, does that still unit still accumulate fatigue? I guess I will find out shortly when I get my turn back! Thanks...Jon RE: Quick, but dumb, question! - Mr Grumpy - 04-28-2011 In theory no fatigue would be added as cancelling the order leaves the unit with 100% of its MP allowance, however we are not 100% sure without a test that this is what happens in practise as cancelling the order might be assumed by the engine to be "movement", but my guess is that it is not. ;) RE: Quick, but dumb, question! - larsonney - 04-28-2011 that was my theory, but I didn't know if anyone knew what actually occurs...I will post the results when I get my turn back with the unit in question...thanks! Jon RE: Quick, but dumb, question! - jonnymacbrown - 04-28-2011 When Playing a monster like F 14 where hundreds of units are often digging, it would be nice to be able to hi-light those units to avoid these problems, especially since the probability for success in F 14 is so low. Every dusk turn I have to seek them out and as the front runs from the Channel almost to der Schweiz I often find even crack troops with high fatigue because they slipped through my net. Jonny :( RE: Quick, but dumb, question! - larsonney - 04-29-2011 So my test is over...and rats! They accumulate fatigue! So I guess if you don't want to accumulate fatigue you have to stop the dig-in order on the dusk turn...unless you gamble they dig-in on the turn... Jon RE: Quick, but dumb, question! - Mr Grumpy - 04-29-2011 OK thanks for the info! :) |