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Seeking opponent for HPS-Antietam - Printable Version

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+---- Thread: Seeking opponent for HPS-Antietam (/showthread.php?tid=58809)



Seeking opponent for HPS-Antietam - BlackPowder72 - 05-17-2011

I was looking for an opponent for one of the First Bull Run variants:

04 1BR_Bull Run V.2
Meeting engagement: Bull Run,(Blind Meet_50%_75%)

(What if, 42 Turns) A meeting engagement. No VP hexes, except two exit hexes for both sides. Also, this scenario uses variable entry hexes. Each reinforcement will have a percentage chance to enter at different hexes. Every game will be unique. This variation will not only allow for variable entry hexes, but will also give only a 50 to 75% chance that reinforcements will arrive on time.

It sounds like an interesting scenaro. I'll play either side, no preference on my part. Anyone else out there interested?


RE: Seeking opponent for HPS-Antietam - fastphil - 05-18-2011

(05-17-2011, 08:05 AM)BlackPowder72 Wrote: I was looking for an opponent for one of the First Bull Run variants:

04 1BR_Bull Run V.2
Meeting engagement: Bull Run,(Blind Meet_50%_75%)

(What if, 42 Turns) A meeting engagement. No VP hexes, except two exit hexes for both sides. Also, this scenario uses variable entry hexes. Each reinforcement will have a percentage chance to enter at different hexes. Every game will be unique. This variation will not only allow for variable entry hexes, but will also give only a 50 to 75% chance that reinforcements will arrive on time.

It sounds like an interesting scenaro. I'll play either side, no preference on my part. Anyone else out there interested?

fire away


RE: Seeking opponent for HPS-Antietam - BlackPowder72 - 05-18-2011

(05-18-2011, 03:46 AM)fastphil Wrote:
(05-17-2011, 08:05 AM)BlackPowder72 Wrote: I was looking for an opponent for one of the First Bull Run variants:

04 1BR_Bull Run V.2
Meeting engagement: Bull Run,(Blind Meet_50%_75%)

(What if, 42 Turns) A meeting engagement. No VP hexes, except two exit hexes for both sides. Also, this scenario uses variable entry hexes. Each reinforcement will have a percentage chance to enter at different hexes. Every game will be unique. This variation will not only allow for variable entry hexes, but will also give only a 50 to 75% chance that reinforcements will arrive on time.

It sounds like an interesting scenaro. I'll play either side, no preference on my part. Anyone else out there interested?

fire away

Excellent! I took the liberty of emailing you the file to get things started. See you on the banks of Bull Run...