IronWulf's Graphic Mods - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: Squad Battles (https://www.theblitz.club/message_boards/forumdisplay.php?fid=13) +--- Thread: IronWulf's Graphic Mods (/showthread.php?tid=59248) |
IronWulf's Graphic Mods - Spud - 07-04-2011 Hi, Quick question ... Is it possible to use IronWulf's great Pacific Wars Graphics Mod for The Proud and the Few? Specifically terrain, symbols and unit boxes. Or will it screw-up the program? Cheers. Spud. RE: IronWulf's Graphic Mods - Wolfgang - 07-04-2011 Well I can't guarantee a localized meltdown - but I'd say you're probably safe. I'm just about to post a small update too to wulfsmod that has updated jungle graphics (more shadowing on the triple canopy stuff). I use an identical set of terrain files in Vietnam, Tour of Duty and PAcific War. Map-JungleTerrain.zip RE: IronWulf's Graphic Mods - Spud - 07-04-2011 Thanks for getting back to me so quickly. I plonked the mods in my Proud and the Few file anyway. The terrain and unit counters all work fine. The 2Dsymbols50 and 2Dsymbols100 don't appear to take, though. I cut and pasted them into Map file and twice and found it always reverts to original symbols. There's a P&F symbol mod on Task Force Echo 4 that also has symbols like your PW ones, and that doesn't take either. Theysimply return to original pillboxes, mine, etc. RE: IronWulf's Graphic Mods - Wolfgang - 07-04-2011 Hmm... just for clarification: There are 2 different types of Symbols50 and Symbols100 for squad battles. 1 Set goes into each of the unit folders and forms the background counter graphics (these look like narrow bands of pink with color squares on them). 1 Set goes into the Map directory but its totally different than the unit ones of the same name (its the large square pink bitmap set with a ton of lil icons on it). If you put a unit Symbols file into the Map directory by mistake, then you will still see the original Map Symbols because what was actually dropped in there was a new unit symbols and not a map symbols file. Maybe that helps? If not then there is something inherently different about that particular title - and now I'm curious to know why. I'll just have to wait until I get a copy of the game to see what that file looks like. RE: IronWulf's Graphic Mods - Spud - 07-05-2011 IronWulf ... I have gotten all your PW and TOW graphic mods to work fine in these games and w/ both Vietnam and Dien Bien Phu. So no problem in regards where I'm placing the files. FYI ... However, discovered that P&F simply won't allow 2Dsymbols50/100 (mines, bunkers, tweeks to on-map unit counters) to be overwritten for some reason or another. Don't know whether this is localized problem or not. I am running P&F w/ official HPS update 105. Terrain and unit data box mods are all no problem. Overwrite just fine. Great mods they give the SB series a whole new feel. Keep up the good work. Spud. |