AE Campaign 2 day turns - Printable Version +- Forums (https://www.theblitz.club/message_boards) +-- Forum: The Firing Line (https://www.theblitz.club/message_boards/forumdisplay.php?fid=1) +--- Forum: The Naval Warfare Ladder (https://www.theblitz.club/message_boards/forumdisplay.php?fid=16) +--- Thread: AE Campaign 2 day turns (/showthread.php?tid=59489) |
AE Campaign 2 day turns - cavalry corps - 08-03-2011 Hi As my both my other games have got very slow ( no fault of my oppoents will) I am looking for another. Looking to play AE either side but prefer Japs, 2 day turns, scn2 My arm and elbow are broken but normally i would do 4-8 turns or more per week. 2 day turns is good and takes away some of the micro control. Also the game profgresses fast. Only house rule is allied ships in port must stay in port on the first turn. Could consider the DA BABES scn as well. Michael [email protected] RE: AE Campaign 2 day turns - Tsunami - 08-06-2011 Hi Michael, if you still looking for a fight, we could start one. You as Japs in a 2-day campaign is fine for me. RE: AE Campaign 2 day turns - cavalry corps - 08-06-2011 Sorry, the game was booked but i am very happy to play you i the future, and thanks for offering. M |